First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -541,7 +541,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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for( int l = 0; l < inv.getSizeInventory(); l++ )
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{
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final ItemStack is = inv.getStackInSlot( l );
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if( is != null )
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if( !is.isEmpty() )
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{
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drops.add( is );
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}
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