First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -157,7 +157,7 @@ public class TileVibrationChamber extends AENetworkInvTile implements IGridTicka
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private boolean canEatFuel()
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{
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final ItemStack is = this.getStackInSlot( FUEL_SLOT_INDEX );
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if( is != null )
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if( !is.isEmpty() )
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{
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final int newBurnTime = TileEntityFurnace.getItemBurnTime( is );
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if( newBurnTime > 0 && is.getCount() > 0 )
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@@ -244,7 +244,7 @@ public class TileVibrationChamber extends AENetworkInvTile implements IGridTicka
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private void eatFuel()
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{
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final ItemStack is = this.getStackInSlot( FUEL_SLOT_INDEX );
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if( is != null )
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if( !is.isEmpty() )
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{
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final int newBurnTime = TileEntityFurnace.getItemBurnTime( is );
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if( newBurnTime > 0 && is.getCount() > 0 )
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