Deleted unnecessary casts with Eclipse
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@@ -310,10 +310,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d3 = par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
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double d4 = par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
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double d5 = par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d11 = par2 + this.renderMinX;
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double d12 = par4 + this.renderMinY;
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@@ -364,10 +364,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinZ * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxZ * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d3 = par8Icon.getInterpolatedU( 16.0D - this.renderMinZ * 16.0D );
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double d4 = par8Icon.getInterpolatedU( 16.0D - this.renderMaxZ * 16.0D );
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double d5 = par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d11 = par2 + this.renderMaxX;
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double d12 = par4 + this.renderMinY;
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@@ -446,10 +446,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
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double d3 = par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
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double d6 = par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
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double d11 = par2 + this.renderMinX;
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double d12 = par2 + this.renderMaxX;
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@@ -500,10 +500,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
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double d3 = par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
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double d6 = par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
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double d11 = par2 + this.renderMinX;
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double d12 = par2 + this.renderMaxX;
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@@ -554,10 +554,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxX * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d3 = par8Icon.getInterpolatedU( 16.0D - this.renderMinX * 16.0D );
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double d4 = par8Icon.getInterpolatedU( 16.0D - this.renderMaxX * 16.0D );
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double d5 = par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d11 = par2 + this.renderMinX;
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double d12 = par2 + this.renderMaxX;
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@@ -608,10 +608,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d3 = par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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double d11 = par2 + this.renderMinX;
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double d12 = par2 + this.renderMaxX;
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