Deleted unnecessary casts with Eclipse

This commit is contained in:
Andrew
2014-09-28 11:56:16 -07:00
parent 94d5319038
commit da63aca95c
89 changed files with 348 additions and 360 deletions
@@ -55,20 +55,20 @@ public class MatterCannonFX extends EntityBreakingFX
float f9 = this.particleTextureIndex.getMaxV();
float f10 = 0.05F * this.particleScale;
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * par2 - interpPosX);
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * par2 - interpPosY);
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - interpPosZ);
float f14 = 1.0F;
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
(double) f7, (double) f9 );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
(double) f7, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
(double) f6, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
(double) f6, (double) f9 );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10,
f7, f9 );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10,
f7, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10,
f6, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10,
f6, f9 );
}
}