Deleted unnecessary casts with Eclipse

This commit is contained in:
Andrew
2014-09-28 11:56:16 -07:00
parent 94d5319038
commit da63aca95c
89 changed files with 348 additions and 360 deletions
@@ -34,10 +34,10 @@ public class ToolBiometricCardRender implements IItemRenderer
{
IIcon par2Icon = item.getIconIndex();
float f4 = ((IIcon) par2Icon).getMinU();
float f5 = ((IIcon) par2Icon).getMaxU();
float f6 = ((IIcon) par2Icon).getMinV();
float f7 = ((IIcon) par2Icon).getMaxV();
float f4 = par2Icon.getMinU();
float f5 = par2Icon.getMaxU();
float f6 = par2Icon.getMinV();
float f7 = par2Icon.getMaxV();
float f12 = 0.0625F;
Tessellator tessellator = Tessellator.instance;
@@ -54,16 +54,16 @@ public class ToolBiometricCardRender implements IItemRenderer
tessellator.startDrawingQuads();
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
tessellator.draw();
}
else
{
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
GL11.glDisable( GL11.GL_CULL_FACE );
GL11.glColor4f( 1, 1, 1, 1.0F );
@@ -113,10 +113,10 @@ public class ToolBiometricCardRender implements IItemRenderer
tessellator.setColorOpaque_F( ((col.blackVariant >> 16) & 0xff) * scale, ((col.blackVariant >> 8) & 0xff) * scale,
(col.blackVariant & 0xff) * scale );
tessellator.addVertexWithUV( x, y, z, (double) u, (double) v );
tessellator.addVertexWithUV( x + 1, y, z, (double) u, (double) v );
tessellator.addVertexWithUV( x + 1, y + 1, z, (double) u, (double) v );
tessellator.addVertexWithUV( x, y + 1, z, (double) u, (double) v );
tessellator.addVertexWithUV( x, y, z, u, v );
tessellator.addVertexWithUV( x + 1, y, z, u, v );
tessellator.addVertexWithUV( x + 1, y + 1, z, u, v );
tessellator.addVertexWithUV( x, y + 1, z, u, v );
}
}
tessellator.draw();