Redstone Logic for Buses, and Part Image Button goodness

This commit is contained in:
AlgorithmX2
2014-01-01 23:51:41 -06:00
parent 0acbefbfaa
commit db4cf7aa5d
22 changed files with 367 additions and 73 deletions
+3 -3
View File
@@ -2,7 +2,6 @@ package appeng.helpers;
import java.util.EnumSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import net.minecraftforge.event.ForgeSubscribe;
@@ -22,7 +21,7 @@ public class TickHandler implements ITickHandler
public Queue<AEBaseTile> tiles = new LinkedList();
public List<Grid> networks = new LinkedList();
public LinkedList<Grid> networks = new LinkedList();
public void clear()
{
@@ -76,8 +75,9 @@ public class TickHandler implements ITickHandler
{
if ( Platform.isServer() )
{
for (Grid g : getRepo().networks)
while (!getRepo().networks.isEmpty())
{
Grid g = getRepo().networks.poll();
for (IGridNode n : g.getNodes())
{
if ( n.getWorld() == ev.world )