Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
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@@ -49,7 +49,6 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.ReflectionHelper;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -102,9 +101,9 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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@Nullable
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private Class<? extends TileEntity> tileEntityType = null;
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protected AEBaseBlock( Class<? extends AEBaseBlock> c, Material mat )
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protected AEBaseBlock( Material mat )
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{
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this( c, mat, Optional.<String>absent() );
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this( mat, Optional.<String>absent() );
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this.setLightOpacity( 255 );
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this.setLightLevel( 0 );
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this.setHardness( 2.2F );
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@@ -112,7 +111,7 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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this.setHarvestLevel( "pickaxe", 0 );
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}
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protected AEBaseBlock( Class<?> c, Material mat, Optional<String> subName )
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protected AEBaseBlock( Material mat, Optional<String> subName )
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{
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super( mat );
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@@ -133,7 +132,7 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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this.setStepSound( Block.soundTypeMetal );
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}
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this.featureFullName = new FeatureNameExtractor( c, subName ).get();
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this.featureFullName = new FeatureNameExtractor( this.getClass(), subName ).get();
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this.featureSubName = subName;
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}
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@@ -197,7 +196,6 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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this.tileEntityType = c;
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AEBaseTile.registerTileItem( c, new ItemStackSrc( this, 0 ) );
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GameRegistry.registerTileEntity( this.tileEntityType, this.featureFullName );
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this.isInventory = IInventory.class.isAssignableFrom( c );
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this.setTileProvider( this.hasBlockTileEntity() );
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}
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