Removes the unneeded information about the current class in all blocks

Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
This commit is contained in:
thatsIch
2015-04-04 00:42:19 +02:00
parent e6e1771349
commit dbacb566bb
54 changed files with 81 additions and 125 deletions
@@ -40,11 +40,8 @@ import appeng.tile.crafting.TileCraftingMonitorTile;
public class BlockCraftingMonitor extends BlockCraftingUnit
{
public BlockCraftingMonitor()
{
super( BlockCraftingMonitor.class );
this.setTileEntity( TileCraftingMonitorTile.class );
}
@@ -37,8 +37,6 @@ public class BlockCraftingStorage extends BlockCraftingUnit
{
public BlockCraftingStorage()
{
super( BlockCraftingStorage.class );
this.setTileEntity( TileCraftingStorageTile.class );
}
@@ -51,16 +51,10 @@ public class BlockCraftingUnit extends AEBaseBlock
public BlockCraftingUnit()
{
this( BlockCraftingUnit.class );
this.setTileEntity( TileCraftingTile.class );
}
public BlockCraftingUnit( Class<? extends BlockCraftingUnit> childClass )
{
super( childClass, Material.iron );
super( Material.iron );
this.hasSubtypes = true;
this.setTileEntity( TileCraftingTile.class );
this.setFeature( EnumSet.of( AEFeature.CraftingCPU ) );
}
@@ -45,7 +45,8 @@ public class BlockMolecularAssembler extends AEBaseBlock
public BlockMolecularAssembler()
{
super( BlockMolecularAssembler.class, Material.iron );
super( Material.iron );
this.setTileEntity( TileMolecularAssembler.class );
this.isOpaque = false;
this.lightOpacity = 1;