Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
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@@ -46,7 +46,8 @@ public class BlockCrank extends AEBaseBlock
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public BlockCrank()
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{
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super( BlockCrank.class, Material.wood );
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super( Material.wood );
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this.setTileEntity( TileCrank.class );
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this.setLightOpacity( 0 );
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this.setHarvestLevel( "axe", 0 );
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