Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
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@@ -91,7 +91,7 @@ public class BlockCableBus extends AEBaseBlock implements IRedNetConnection
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public BlockCableBus()
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{
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super( BlockCableBus.class, AEGlassMaterial.INSTANCE );
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super( AEGlassMaterial.INSTANCE );
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this.setLightOpacity( 0 );
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this.isFullSize = this.isOpaque = false;
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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@@ -483,7 +483,9 @@ public class BlockCableBus extends AEBaseBlock implements IRedNetConnection
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public void setupTile()
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{
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this.setTileEntity( noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class.getName() ) );
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noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class.getName() );
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this.setTileEntity( noTesrTile );
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GameRegistry.registerTileEntity( noTesrTile, "BlockCableBus" );
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if( Platform.isClient() )
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{
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tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class.getName() );
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