Removes the unneeded information about the current class in all blocks

Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
This commit is contained in:
thatsIch
2015-04-04 00:42:19 +02:00
parent e6e1771349
commit dbacb566bb
54 changed files with 81 additions and 125 deletions
@@ -91,7 +91,7 @@ public class BlockCableBus extends AEBaseBlock implements IRedNetConnection
public BlockCableBus()
{
super( BlockCableBus.class, AEGlassMaterial.INSTANCE );
super( AEGlassMaterial.INSTANCE );
this.setLightOpacity( 0 );
this.isFullSize = this.isOpaque = false;
this.setFeature( EnumSet.of( AEFeature.Core ) );
@@ -483,7 +483,9 @@ public class BlockCableBus extends AEBaseBlock implements IRedNetConnection
public void setupTile()
{
this.setTileEntity( noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class.getName() ) );
noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class.getName() );
this.setTileEntity( noTesrTile );
GameRegistry.registerTileEntity( noTesrTile, "BlockCableBus" );
if( Platform.isClient() )
{
tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class.getName() );