Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
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@@ -48,16 +48,12 @@ public class BlockEnergyCell extends AEBaseBlock
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public BlockEnergyCell()
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{
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this( BlockEnergyCell.class );
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super( AEGlassMaterial.INSTANCE );
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this.setTileEntity( TileEnergyCell.class );
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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}
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public BlockEnergyCell( Class c )
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{
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super( c, AEGlassMaterial.INSTANCE );
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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