Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
This commit is contained in:
@@ -44,7 +44,7 @@ public class BlockChest extends AEBaseBlock
|
||||
|
||||
public BlockChest()
|
||||
{
|
||||
super( BlockChest.class, Material.iron );
|
||||
super( Material.iron );
|
||||
this.setTileEntity( TileChest.class );
|
||||
this.setFeature( EnumSet.of( AEFeature.StorageCells, AEFeature.MEChest ) );
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public class BlockDrive extends AEBaseBlock
|
||||
|
||||
public BlockDrive()
|
||||
{
|
||||
super( BlockDrive.class, Material.iron );
|
||||
super( Material.iron );
|
||||
this.setTileEntity( TileDrive.class );
|
||||
this.setFeature( EnumSet.of( AEFeature.StorageCells, AEFeature.MEDrive ) );
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public class BlockIOPort extends AEBaseBlock
|
||||
|
||||
public BlockIOPort()
|
||||
{
|
||||
super( BlockIOPort.class, Material.iron );
|
||||
super( Material.iron );
|
||||
this.setTileEntity( TileIOPort.class );
|
||||
this.setFeature( EnumSet.of( AEFeature.StorageCells, AEFeature.IOPort ) );
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ public class BlockSkyChest extends AEBaseBlock implements ICustomCollision
|
||||
|
||||
public BlockSkyChest()
|
||||
{
|
||||
super( BlockSkyChest.class, Material.rock );
|
||||
super( Material.rock );
|
||||
this.setTileEntity( TileSkyChest.class );
|
||||
this.isOpaque = this.isFullSize = false;
|
||||
this.lightOpacity = 0;
|
||||
|
||||
Reference in New Issue
Block a user