Removes the unneeded information about the current class in all blocks

Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
This commit is contained in:
thatsIch
2015-04-04 00:42:19 +02:00
parent e6e1771349
commit dbacb566bb
54 changed files with 81 additions and 125 deletions
@@ -21,10 +21,10 @@ package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
import com.google.common.base.Optional;
import appeng.api.definitions.ITileDefinition;
import appeng.block.AEBaseBlock;
import appeng.core.CommonHelper;
@@ -83,6 +83,11 @@ public final class AEBlockFeatureHandler implements IFeatureHandler
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.registerBlock( this.featured, null, registryName );
GameRegistry.registerItem( this.definition.maybeItem().get(), registryName );
if( !this.featured.toString().equals( "BlockCableBus" ) )
{
GameRegistry.registerTileEntity( this.featured.getTileEntityClass(), this.featured.toString() );
}
}
}
}