Removes the unneeded information about the current class in all blocks

Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
This commit is contained in:
thatsIch
2015-04-04 00:42:19 +02:00
parent e6e1771349
commit dbacb566bb
54 changed files with 81 additions and 125 deletions
@@ -35,7 +35,7 @@ public class BlockCubeGenerator extends AEBaseBlock
public BlockCubeGenerator()
{
super( BlockCubeGenerator.class, Material.iron );
super( Material.iron );
this.setTileEntity( TileCubeGenerator.class );
this.setFeature( EnumSet.of( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ) );
}
@@ -43,7 +43,6 @@ public class BlockCubeGenerator extends AEBaseBlock
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
{
TileCubeGenerator tcg = this.getTileEntity( w, x, y, z );
if( tcg != null )
{