Fluid terminal is now able to fill/empty stacked tanks

This commit is contained in:
Salomão
2021-07-04 02:33:37 -03:00
parent f9c274fb48
commit df08ce0513
@@ -24,6 +24,9 @@ import java.nio.BufferOverflowException;
import javax.annotation.Nonnull;
import appeng.container.slot.AppEngSlot;
import appeng.container.slot.SlotPlayerHotBar;
import appeng.container.slot.SlotPlayerInv;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
@@ -70,6 +73,7 @@ import appeng.me.helpers.ChannelPowerSrc;
import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
import net.minecraftforge.items.IItemHandler;
/**
@@ -342,6 +346,89 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
}
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
EntityPlayerMP player = (EntityPlayerMP) p;
if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
{
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
ItemStack copy = itemStack.copy();
copy.setCount( 1 );
IFluidHandlerItem fh = FluidUtil.getFluidHandler( copy );
if( fh == null )
{
// only fluid handlers items
return ItemStack.EMPTY;
}
int heldAmount = itemStack.getCount();
for( int i = 0; i < heldAmount; i++ )
{
copy = itemStack.copy();
copy.setCount( 1 );
fh = FluidUtil.getFluidHandler( copy );
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{
return ItemStack.EMPTY;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
{
return ItemStack.EMPTY;
}
else
{
extract.amount = storable.amount;
}
}
// Actually drain
final FluidStack drained = fh.drain( extract, true );
extract.amount = drained.amount;
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
{
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
if( spill != null && spill.getStackSize() > 0 )
{
fh.fill( spill.getFluidStack(), true );
}
}
if( notInserted == null )
{
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
clickSlot.decrStackSize( 1 );
}
}
this.detectAndSendChanges();
return ItemStack.EMPTY;
}
return super.transferStackInSlot( p, idx );
}
@Override
public void doAction( EntityPlayerMP player, InventoryAction action, int slot, long id )
{
@@ -352,13 +439,9 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
}
final ItemStack held = player.inventory.getItemStack();
if( held.getCount() != 1 )
{
// only support stacksize 1 for now
return;
}
final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held );
ItemStack heldCopy = held.copy();
heldCopy.setCount( 1 );
IFluidHandlerItem fh = FluidUtil.getFluidHandler( heldCopy );
if( fh == null )
{
// only fluid handlers items
@@ -372,88 +455,122 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
// Check how much we can store in the item
stack.setStackSize( Integer.MAX_VALUE );
int amountAllowed = fh.fill( stack.getFluidStack(), false );
stack.setStackSize( amountAllowed );
// Check if we can pull out of the system
final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource(), Actionable.SIMULATE );
if( canPull == null || canPull.getStackSize() < 1 )
int heldAmount = held.getCount();
for( int i = 0; i < heldAmount; i++ )
{
return;
}
ItemStack copiedFluidContainer = held.copy();
copiedFluidContainer.setCount( 1 );
fh = FluidUtil.getFluidHandler( copiedFluidContainer );
// How much could fit into the container
final int canFill = fh.fill( canPull.getFluidStack(), false );
if( canFill == 0 )
{
return;
}
// Now actually pull out of the system
stack.setStackSize( canFill );
final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource() );
if( pulled == null || pulled.getStackSize() < 1 )
{
// Something went wrong
AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
return;
}
// Actually fill
final int used = fh.fill( pulled.getFluidStack(), true );
if( used != canFill )
{
AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
}
player.inventory.setItemStack( fh.getContainer() );
this.updateHeld( player );
}
else if( action == InventoryAction.EMPTY_ITEM )
{
// See how much we can drain from the item
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{
return;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ),
this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
// Check if we can pull out of the system
final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( amountAllowed ), this.getActionSource(), Actionable.SIMULATE );
if( canPull == null || canPull.getStackSize() < 1 )
{
return;
}
// How much could fit into the container
final int canFill = fh.fill( canPull.getFluidStack(), false );
if( canFill == 0 )
{
return;
}
// Now actually pull out of the system
final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( canFill ), this.getActionSource() );
if( pulled == null || pulled.getStackSize() < 1 )
{
// Something went wrong
AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
return;
}
// Actually fill
final int used = fh.fill( pulled.getFluidStack(), true );
if( used != canFill )
{
AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
}
if( held.getCount() == 1 )
{
player.inventory.setItemStack( fh.getContainer() );
}
else
{
extract.amount = storable.amount;
player.inventory.getItemStack().shrink( 1 );
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
}
}
this.updateHeld( player );
// Actually drain
final FluidStack drained = fh.drain( extract, true );
extract.amount = drained.amount;
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ),
this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
}
else if( action == InventoryAction.EMPTY_ITEM )
{
int heldAmount = held.getCount();
for( int i = 0; i < heldAmount; i++ )
{
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
if( spill != null && spill.getStackSize() > 0 )
ItemStack copiedFluidContainer = held.copy();
copiedFluidContainer.setCount( 1 );
fh = FluidUtil.getFluidHandler( copiedFluidContainer );
// See how much we can drain from the item
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{
fh.fill( spill.getFluidStack(), true );
return;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
{
return;
}
else
{
extract.amount = storable.amount;
}
}
// Actually drain
final FluidStack drained = fh.drain( extract, true );
extract.amount = drained.amount;
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
{
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
if( spill != null && spill.getStackSize() > 0 )
{
fh.fill( spill.getFluidStack(), true );
}
}
if( held.getCount() == 1 )
{
player.inventory.setItemStack( fh.getContainer() );
}
else
{
player.inventory.getItemStack().shrink( 1 );
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
}
}
player.inventory.setItemStack( fh.getContainer() );
this.updateHeld( player );
}
}