Fluid terminal is now able to fill/empty stacked tanks
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@@ -24,6 +24,9 @@ import java.nio.BufferOverflowException;
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import javax.annotation.Nonnull;
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import appeng.container.slot.AppEngSlot;
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import appeng.container.slot.SlotPlayerHotBar;
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import appeng.container.slot.SlotPlayerInv;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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@@ -70,6 +73,7 @@ import appeng.me.helpers.ChannelPowerSrc;
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import appeng.util.ConfigManager;
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import appeng.util.IConfigManagerHost;
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import appeng.util.Platform;
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import net.minecraftforge.items.IItemHandler;
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/**
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@@ -342,6 +346,89 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
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}
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}
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@Override
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public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
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{
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if( Platform.isClient() )
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{
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return ItemStack.EMPTY;
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}
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EntityPlayerMP player = (EntityPlayerMP) p;
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if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
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{
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final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
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ItemStack itemStack = clickSlot.getStack();
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ItemStack copy = itemStack.copy();
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copy.setCount( 1 );
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IFluidHandlerItem fh = FluidUtil.getFluidHandler( copy );
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if( fh == null )
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{
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// only fluid handlers items
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return ItemStack.EMPTY;
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}
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int heldAmount = itemStack.getCount();
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for( int i = 0; i < heldAmount; i++ )
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{
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copy = itemStack.copy();
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copy.setCount( 1 );
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fh = FluidUtil.getFluidHandler( copy );
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final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
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if( extract == null || extract.amount < 1 )
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{
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return ItemStack.EMPTY;
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}
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// Check if we can push into the system
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final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
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if( notStorable != null && notStorable.getStackSize() > 0 )
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{
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final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
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final FluidStack storable = fh.drain( toStore, false );
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if( storable == null || storable.amount == 0 )
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{
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return ItemStack.EMPTY;
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}
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else
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{
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extract.amount = storable.amount;
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}
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}
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// Actually drain
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final FluidStack drained = fh.drain( extract, true );
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extract.amount = drained.amount;
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final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
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if( notInserted != null && notInserted.getStackSize() > 0 )
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{
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IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
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if( spill != null && spill.getStackSize() > 0 )
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{
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fh.fill( spill.getFluidStack(), true );
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}
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}
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if( notInserted == null )
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{
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if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
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{
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player.dropItem( fh.getContainer(), false );
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}
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clickSlot.decrStackSize( 1 );
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}
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}
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this.detectAndSendChanges();
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return ItemStack.EMPTY;
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}
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return super.transferStackInSlot( p, idx );
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}
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@Override
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public void doAction( EntityPlayerMP player, InventoryAction action, int slot, long id )
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{
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@@ -352,13 +439,9 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
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}
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final ItemStack held = player.inventory.getItemStack();
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if( held.getCount() != 1 )
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{
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// only support stacksize 1 for now
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return;
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}
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final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held );
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ItemStack heldCopy = held.copy();
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heldCopy.setCount( 1 );
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IFluidHandlerItem fh = FluidUtil.getFluidHandler( heldCopy );
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if( fh == null )
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{
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// only fluid handlers items
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@@ -372,88 +455,122 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
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// Check how much we can store in the item
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stack.setStackSize( Integer.MAX_VALUE );
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int amountAllowed = fh.fill( stack.getFluidStack(), false );
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stack.setStackSize( amountAllowed );
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// Check if we can pull out of the system
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final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource(), Actionable.SIMULATE );
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if( canPull == null || canPull.getStackSize() < 1 )
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int heldAmount = held.getCount();
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for( int i = 0; i < heldAmount; i++ )
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{
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return;
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}
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ItemStack copiedFluidContainer = held.copy();
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copiedFluidContainer.setCount( 1 );
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fh = FluidUtil.getFluidHandler( copiedFluidContainer );
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// How much could fit into the container
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final int canFill = fh.fill( canPull.getFluidStack(), false );
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if( canFill == 0 )
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{
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return;
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}
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// Now actually pull out of the system
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stack.setStackSize( canFill );
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final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource() );
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if( pulled == null || pulled.getStackSize() < 1 )
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{
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// Something went wrong
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AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
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return;
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}
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// Actually fill
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final int used = fh.fill( pulled.getFluidStack(), true );
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if( used != canFill )
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{
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AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
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}
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player.inventory.setItemStack( fh.getContainer() );
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this.updateHeld( player );
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}
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else if( action == InventoryAction.EMPTY_ITEM )
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{
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// See how much we can drain from the item
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final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
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if( extract == null || extract.amount < 1 )
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{
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return;
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}
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// Check if we can push into the system
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final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ),
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this.getActionSource(), Actionable.SIMULATE );
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if( notStorable != null && notStorable.getStackSize() > 0 )
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{
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final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
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final FluidStack storable = fh.drain( toStore, false );
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if( storable == null || storable.amount == 0 )
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// Check if we can pull out of the system
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final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( amountAllowed ), this.getActionSource(), Actionable.SIMULATE );
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if( canPull == null || canPull.getStackSize() < 1 )
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{
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return;
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}
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// How much could fit into the container
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final int canFill = fh.fill( canPull.getFluidStack(), false );
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if( canFill == 0 )
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{
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return;
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}
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// Now actually pull out of the system
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final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( canFill ), this.getActionSource() );
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if( pulled == null || pulled.getStackSize() < 1 )
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{
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// Something went wrong
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AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
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return;
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}
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// Actually fill
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final int used = fh.fill( pulled.getFluidStack(), true );
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if( used != canFill )
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{
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AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
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}
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if( held.getCount() == 1 )
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{
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player.inventory.setItemStack( fh.getContainer() );
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}
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else
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{
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extract.amount = storable.amount;
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player.inventory.getItemStack().shrink( 1 );
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if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
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{
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player.dropItem( fh.getContainer(), false );
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}
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}
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}
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this.updateHeld( player );
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// Actually drain
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final FluidStack drained = fh.drain( extract, true );
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extract.amount = drained.amount;
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final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ),
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this.getActionSource() );
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if( notInserted != null && notInserted.getStackSize() > 0 )
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}
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else if( action == InventoryAction.EMPTY_ITEM )
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{
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int heldAmount = held.getCount();
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for( int i = 0; i < heldAmount; i++ )
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{
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IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
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if( spill != null && spill.getStackSize() > 0 )
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ItemStack copiedFluidContainer = held.copy();
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copiedFluidContainer.setCount( 1 );
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fh = FluidUtil.getFluidHandler( copiedFluidContainer );
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// See how much we can drain from the item
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final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
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if( extract == null || extract.amount < 1 )
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{
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fh.fill( spill.getFluidStack(), true );
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return;
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}
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// Check if we can push into the system
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final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
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if( notStorable != null && notStorable.getStackSize() > 0 )
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{
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final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
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final FluidStack storable = fh.drain( toStore, false );
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if( storable == null || storable.amount == 0 )
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{
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return;
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}
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else
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{
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extract.amount = storable.amount;
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}
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}
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// Actually drain
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final FluidStack drained = fh.drain( extract, true );
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extract.amount = drained.amount;
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final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
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if( notInserted != null && notInserted.getStackSize() > 0 )
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{
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IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
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if( spill != null && spill.getStackSize() > 0 )
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{
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fh.fill( spill.getFluidStack(), true );
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}
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}
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if( held.getCount() == 1 )
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{
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player.inventory.setItemStack( fh.getContainer() );
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}
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else
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{
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player.inventory.getItemStack().shrink( 1 );
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if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
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{
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player.dropItem( fh.getContainer(), false );
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}
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}
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}
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player.inventory.setItemStack( fh.getContainer() );
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this.updateHeld( player );
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}
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}
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