ME Tunnel + Network Tool
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@@ -0,0 +1,49 @@
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.ItemStack;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.container.slot.SlotRestrictedInput.PlaceableItemType;
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import appeng.helpers.INetworkTool;
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import appeng.util.Platform;
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public class ContainerNetworkTool extends AEBaseContainer
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{
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INetworkTool toolInv;
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public ContainerNetworkTool(InventoryPlayer ip, INetworkTool te) {
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super( ip, null, null );
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toolInv = te;
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lockPlayerInventorySlot( ip.currentItem );
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for (int y = 0; y < 3; y++)
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for (int x = 0; x < 3; x++)
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addSlotToContainer( (new SlotRestrictedInput( PlaceableItemType.UPGRADES, te, y * 3 + x, 80 - 18 + x * 18, 37 - 18 + y * 18 )) );
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bindPlayerInventory( ip, 0, 166 - /* height of playerinventory */82 );
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}
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@Override
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public void detectAndSendChanges()
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{
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ItemStack currentItem = getPlayerInv().getCurrentItem();
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if ( currentItem != toolInv.getItemStack() )
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{
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if ( currentItem != null )
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{
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if ( Platform.isSameItem( toolInv.getItemStack(), currentItem ) )
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getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, toolInv.getItemStack() );
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else
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getPlayerInv().player.closeScreen();
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}
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else
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getPlayerInv().player.closeScreen();
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}
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super.detectAndSendChanges();
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}
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}
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