fix channel display

This commit is contained in:
PrototypeTrousers
2023-07-31 02:58:34 -03:00
parent 59c7dd1285
commit e16d90333b
6 changed files with 23 additions and 27 deletions
+2 -3
View File
@@ -143,8 +143,8 @@ public final class AEConfig extends Configuration implements IConfigurableObject
CondenserOutput.SINGULARITY.requiredPower = this.get("Condenser", "Singularity", 256000).getInt(256000);
this.removeCrashingItemsOnLoad = this.get("general", "removeCrashingItemsOnLoad", false, "Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!").getBoolean();
this.normalChannelCapacity = this.get("general", "normalChannelCapacity", this.normalChannelCapacity).getInt(this.normalChannelCapacity);
this.denseChannelCapacity = this.get("general", "denseChannelCapacity", this.denseChannelCapacity).getInt(this.denseChannelCapacity);
this.normalChannelCapacity = Math.min(this.get("general", "normalChannelCapacity", this.normalChannelCapacity, "Max channel number may not exceed 256").getInt(this.normalChannelCapacity), 256);
this.denseChannelCapacity = Math.min(this.get("general", "denseChannelCapacity", this.denseChannelCapacity, "Max channel number may not exceed 256").getInt(this.denseChannelCapacity), 256);
this.setCategoryComment("BlockingMode", "Map of items to not block when blockingmode is enabled.\n[modid]\nmodid:item:metadata(optional,default:0)\nSupports more than one modid, so you can block different things between, for example, gregtech or enderio");
this.nonBlockingItems = this.get("BlockingMode", "nonBlockingItems", nonBlockingItems, "NonBlockingItems").getStringList();
@@ -196,7 +196,6 @@ public final class AEConfig extends Configuration implements IConfigurableObject
this.maxControllerSizeZ = Math.min(Math.max(this.get("ControllerSize", "maxControllerSizeZ", this.maxControllerSizeZ).getInt(this.maxControllerSizeZ), 1), 63);
this.clientSync();
this.addCustomCategoryComment("features", "Warning: Disabling a feature may disable other features depending on it.");