Force cluster-rebuilds on the first detected change, if their bounds do not match.

Also use a client-side method to update connected textures
for crafting cubes if two previously distinct clusters are connected.
Refactored MBCalculator to use generics for type checks and remove more casts.
This commit is contained in:
Sebastian Hartte
2020-07-19 00:16:33 +02:00
parent 7121426fc9
commit e1f9e01404
12 changed files with 178 additions and 247 deletions
@@ -23,10 +23,13 @@ import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
@@ -54,6 +57,16 @@ public abstract class AbstractCraftingUnitBlock<T extends CraftingTileEntity> ex
builder.add(FORMED);
}
@Override
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn,
BlockPos currentPos, BlockPos facingPos) {
TileEntity te = worldIn.getTileEntity(currentPos);
if (te != null) {
te.requestModelDataUpdate();
}
return super.updatePostPlacement(stateIn, facing, facingState, worldIn, currentPos, facingPos);
}
@Override
public void neighborChanged(final BlockState state, final World worldIn, final BlockPos pos, final Block blockIn,
final BlockPos fromPos, boolean isMoving) {