Force cluster-rebuilds on the first detected change, if their bounds do not match.
Also use a client-side method to update connected textures for crafting cubes if two previously distinct clusters are connected. Refactored MBCalculator to use generics for type checks and remove more casts.
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@@ -18,11 +18,11 @@
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package appeng.me.cluster;
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public interface IAEMultiBlock {
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public interface IAEMultiBlock<Cluster extends IAECluster> {
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void disconnect(boolean b);
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IAECluster getCluster();
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Cluster getCluster();
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boolean isValid();
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}
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