@@ -100,15 +100,18 @@ class GlassBakedModel implements IBakedModel
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@Override
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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{
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if( !( state instanceof IExtendedBlockState ) || side == null )
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if( !( state instanceof IExtendedBlockState ) || side == null )
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{
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{
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return Collections.emptyList();
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return Collections.emptyList();
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}
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}
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IExtendedBlockState extState = (IExtendedBlockState) state;
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final IExtendedBlockState extState = (IExtendedBlockState) state;
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final GlassState glassState = extState.getValue( BlockQuartzGlass.GLASS_STATE );
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GlassState glassState = extState.getValue( BlockQuartzGlass.GLASS_STATE );
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if( glassState == null )
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{
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return Collections.emptyList();
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}
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final int cx = Math.abs( glassState.getX() % 10 );
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final int cx = Math.abs( glassState.getX() % 10 );
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final int cy = Math.abs( glassState.getY() % 10 );
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final int cy = Math.abs( glassState.getY() % 10 );
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@@ -125,12 +128,12 @@ class GlassBakedModel implements IBakedModel
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v /= 2;
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v /= 2;
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}
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}
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TextureAtlasSprite glassTexture = this.glassTextures[texIdx];
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final TextureAtlasSprite glassTexture = this.glassTextures[texIdx];
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// Render the glass side
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// Render the glass side
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List<BakedQuad> quads = new ArrayList<>( 5 ); // At most 5
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final List<BakedQuad> quads = new ArrayList<>( 5 ); // At most 5
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List<Vec3d> corners = RenderHelper.getFaceCorners( side );
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final List<Vec3d> corners = RenderHelper.getFaceCorners( side );
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quads.add( this.createQuad( side, corners, glassTexture, u, v ) );
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quads.add( this.createQuad( side, corners, glassTexture, u, v ) );
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/*
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/*
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@@ -143,8 +146,9 @@ class GlassBakedModel implements IBakedModel
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* Converted to a number, this bitmask is 5. So the texture at index 5 is used.
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* Converted to a number, this bitmask is 5. So the texture at index 5 is used.
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* That texture had "0101" in its filename to indicate this.
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* That texture had "0101" in its filename to indicate this.
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*/
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*/
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int edgeBitmask = makeBitmask( glassState, side );
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final int edgeBitmask = makeBitmask( glassState, side );
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TextureAtlasSprite sideSprite = this.frameTextures[edgeBitmask];
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final TextureAtlasSprite sideSprite = this.frameTextures[edgeBitmask];
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if( sideSprite != null )
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if( sideSprite != null )
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{
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{
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quads.add( this.createQuad( side, corners, sideSprite, 0, 0 ) );
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quads.add( this.createQuad( side, corners, sideSprite, 0, 0 ) );
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Reference in New Issue
Block a user