Fixed seeds, materials and other things
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@@ -114,7 +114,7 @@ public class FeatureFactory
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return new TileEntityBuilder<>( this, id, teClass, factory ).features( this.defaultFeatures );
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}
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public AEColoredItemDefinition colored( IItemDefinition target, int offset )
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public AEColoredItemDefinition colored( IItemDefinition target )
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{
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ColoredItemDefinition definition = new ColoredItemDefinition();
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@@ -32,6 +32,4 @@ public interface IModelRegistry
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void setCustomModelResourceLocation( Item item, int metadata, ModelResourceLocation model );
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// FIXME void setCustomMeshDefinition( Item item, ItemMeshDefinition meshDefinition );
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// FIXME void setCustomStateMapper( Block block, IStateMapper mapper );
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}
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