Fixed seeds, materials and other things

This commit is contained in:
Sebastian Hartte
2020-06-07 17:30:43 +02:00
parent 7693be3ec5
commit e2c62f0e27
31 changed files with 194 additions and 218 deletions
@@ -114,7 +114,7 @@ public class FeatureFactory
return new TileEntityBuilder<>( this, id, teClass, factory ).features( this.defaultFeatures );
}
public AEColoredItemDefinition colored( IItemDefinition target, int offset )
public AEColoredItemDefinition colored( IItemDefinition target )
{
ColoredItemDefinition definition = new ColoredItemDefinition();
@@ -32,6 +32,4 @@ public interface IModelRegistry
void setCustomModelResourceLocation( Item item, int metadata, ModelResourceLocation model );
// FIXME void setCustomMeshDefinition( Item item, ItemMeshDefinition meshDefinition );
// FIXME void setCustomStateMapper( Block block, IStateMapper mapper );
}