Fixed seeds, materials and other things
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@@ -227,12 +227,10 @@ public final class ApiItems implements IItems
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this.biometricCard = registry.item( "biometric_card", ToolBiometricCard::new )
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.props(props -> props.maxStackSize( 1 ))
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.rendering( new ToolBiometricCardRendering() )
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.features( AEFeature.SECURITY )
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.build();
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this.memoryCard = registry.item( "memory_card", ToolMemoryCard::new )
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.props(props -> props.maxStackSize( 1 ))
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.rendering( new ToolMemoryCardRendering() )
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.features( AEFeature.MEMORY_CARD )
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.build();
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this.networkTool = registry.item( "network_tool", ToolNetworkTool::new )
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@@ -295,13 +293,17 @@ public final class ApiItems implements IItems
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.rendering( new ItemEncodedPatternRendering() )
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.build();
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IItemDefinition paintBall = registry.item( "paint_ball", ItemPaintBall::new )
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IItemDefinition paintBall = registry.item( "paint_ball", props -> new ItemPaintBall(props, false) )
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.features( AEFeature.PAINT_BALLS )
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.rendering( new ItemPaintBallRendering() )
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.build();
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// FIXME these are both wrong
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this.coloredPaintBall = registry.colored( paintBall, 0 );
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this.coloredLumenPaintBall = registry.colored( paintBall, 20 );
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this.coloredPaintBall = registry.colored( paintBall );
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IItemDefinition lumenPaintBall = registry.item( "lumen_paint_ball", props -> new ItemPaintBall(props, true) )
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.features( AEFeature.PAINT_BALLS )
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.rendering( new ItemPaintBallRendering() )
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.build();
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this.coloredLumenPaintBall = registry.colored( lumenPaintBall );
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FeatureFactory debugTools = registry.features( AEFeature.UNSUPPORTED_DEVELOPER_TOOLS, AEFeature.CREATIVE );
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this.toolEraser = debugTools.item( "debug_eraser", ToolEraser::new ).build();
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@@ -128,70 +128,70 @@ public final class ApiMaterials implements IMaterials
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.customize(builder -> builder.setTrackingRange(16).setUpdateInterval(4).setShouldReceiveVelocityUpdates(true))
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.build();
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this.cell2SpatialPart = createMaterial( "material_cell2_spatial_part", MaterialType.CELL2_SPATIAL_PART );
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this.cell16SpatialPart = createMaterial( "material_cell16_spatial_part", MaterialType.CELL16_SPATIAL_PART );
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this.cell128SpatialPart = createMaterial( "material_cell128_spatial_part", MaterialType.CELL128_SPATIAL_PART );
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this.silicon = createMaterial( "material_silicon", MaterialType.SILICON );
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this.skyDust = createMaterial( "material_sky_dust", MaterialType.SKY_DUST );
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this.calcProcessorPress = createMaterial( "material_calculation_processor_press", MaterialType.CALCULATION_PROCESSOR_PRESS );
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this.engProcessorPress = createMaterial( "material_engineering_processor_press", MaterialType.ENGINEERING_PROCESSOR_PRESS );
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this.logicProcessorPress = createMaterial( "material_logic_processor_press", MaterialType.LOGIC_PROCESSOR_PRESS );
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this.siliconPress = createMaterial( "material_silicon_press", MaterialType.SILICON_PRESS );
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this.namePress = createMaterial( "material_name_press", MaterialType.NAME_PRESS );
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this.calcProcessorPrint = createMaterial( "material_calculation_processor_print", MaterialType.CALCULATION_PROCESSOR_PRINT );
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this.engProcessorPrint = createMaterial( "material_engineering_processor_print", MaterialType.ENGINEERING_PROCESSOR_PRINT );
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this.logicProcessorPrint = createMaterial( "material_logic_processor_print", MaterialType.LOGIC_PROCESSOR_PRINT );
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this.siliconPrint = createMaterial( "material_silicon_print", MaterialType.SILICON_PRINT );
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this.logicProcessor = createMaterial( "material_logic_processor", MaterialType.LOGIC_PROCESSOR );
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this.calcProcessor = createMaterial( "material_calculation_processor", MaterialType.CALCULATION_PROCESSOR );
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this.engProcessor = createMaterial( "material_engineering_processor", MaterialType.ENGINEERING_PROCESSOR );
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this.basicCard = createMaterial( "material_basic_card", MaterialType.BASIC_CARD );
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this.advCard = createMaterial( "material_advanced_card", MaterialType.ADVANCED_CARD );
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this.purifiedCertusQuartzCrystal = createMaterial( "material_purified_certus_quartz_crystal", MaterialType.PURIFIED_CERTUS_QUARTZ_CRYSTAL );
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this.purifiedNetherQuartzCrystal = createMaterial( "material_purified_nether_quartz_crystal", MaterialType.PURIFIED_NETHER_QUARTZ_CRYSTAL );
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this.purifiedFluixCrystal = createMaterial( "material_purified_fluix_crystal", MaterialType.PURIFIED_FLUIX_CRYSTAL );
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this.cell1kPart = createMaterial( "material_cell1k_part", MaterialType.CELL1K_PART );
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this.cell4kPart = createMaterial( "material_cell4k_part", MaterialType.CELL4K_PART );
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this.cell16kPart = createMaterial( "material_cell16k_part", MaterialType.CELL16K_PART );
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this.cell64kPart = createMaterial( "material_cell64k_part", MaterialType.CELL64K_PART );
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this.emptyStorageCell = createMaterial( "material_empty_storage_cell", MaterialType.EMPTY_STORAGE_CELL );
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this.cardRedstone = createMaterial( "material_card_redstone", MaterialType.CARD_REDSTONE );
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this.cardSpeed = createMaterial( "material_card_speed", MaterialType.CARD_SPEED );
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this.cardCapacity = createMaterial( "material_card_capacity", MaterialType.CARD_CAPACITY );
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this.cardFuzzy = createMaterial( "material_card_fuzzy", MaterialType.CARD_FUZZY );
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this.cardInverter = createMaterial( "material_card_inverter", MaterialType.CARD_INVERTER );
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this.cardCrafting = createMaterial( "material_card_crafting", MaterialType.CARD_CRAFTING );
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this.enderDust = createMaterial( "material_ender_dust", MaterialType.ENDER_DUST );
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this.flour = createMaterial( "material_flour", MaterialType.FLOUR );
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this.goldDust = createMaterial( "material_gold_dust", MaterialType.GOLD_DUST );
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this.ironDust = createMaterial( "material_iron_dust", MaterialType.IRON_DUST );
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this.fluixDust = createMaterial( "material_fluix_dust", MaterialType.FLUIX_DUST );
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this.certusQuartzDust = createMaterial( "material_certus_quartz_dust", MaterialType.CERTUS_QUARTZ_DUST );
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this.netherQuartzDust = createMaterial( "material_nether_quartz_dust", MaterialType.NETHER_QUARTZ_DUST );
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this.matterBall = createMaterial( "material_matter_ball", MaterialType.MATTER_BALL );
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this.certusQuartzCrystal = createMaterial( "material_certus_quartz_crystal", MaterialType.CERTUS_QUARTZ_CRYSTAL );
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this.certusQuartzCrystalCharged = createMaterial( "material_certus_quartz_crystal_charged", MaterialType.CERTUS_QUARTZ_CRYSTAL_CHARGED );
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this.fluixCrystal = createMaterial( "material_fluix_crystal", MaterialType.FLUIX_CRYSTAL );
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this.fluixPearl = createMaterial( "material_fluix_pearl", MaterialType.FLUIX_PEARL );
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this.woodenGear = createMaterial( "material_wooden_gear", MaterialType.WOODEN_GEAR );
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this.wirelessReceiver = createMaterial( "material_wireless_receiver", MaterialType.WIRELESS );
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this.wirelessBooster = createMaterial( "material_wireless_booster", MaterialType.WIRELESS_BOOSTER );
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this.annihilationCore = createMaterial( "material_annihilation_core", MaterialType.ANNIHILATION_CORE );
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this.formationCore = createMaterial( "material_formation_core", MaterialType.FORMATION_CORE );
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this.singularity = createMaterial( "material_singularity", MaterialType.SINGULARITY );
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this.qESingularity = createMaterial( "material_quantum_entangled_singularity", MaterialType.QUANTUM_ENTANGLED_SINGULARITY );
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this.blankPattern = createMaterial( "material_blank_pattern", MaterialType.BLANK_PATTERN );
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this.fluidCell1kPart = createMaterial( "material_fluid_cell1k_part", MaterialType.FLUID_CELL1K_PART );
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this.fluidCell4kPart = createMaterial( "material_fluid_cell4k_part", MaterialType.FLUID_CELL4K_PART );
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this.fluidCell16kPart = createMaterial( "material_fluid_cell16k_part", MaterialType.FLUID_CELL16K_PART );
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this.fluidCell64kPart = createMaterial( "material_fluid_cell64k_part", MaterialType.FLUID_CELL64K_PART );
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this.cell2SpatialPart = createMaterial(MaterialType.CELL2_SPATIAL_PART );
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this.cell16SpatialPart = createMaterial(MaterialType.CELL16_SPATIAL_PART );
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this.cell128SpatialPart = createMaterial(MaterialType.CELL128_SPATIAL_PART );
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this.silicon = createMaterial(MaterialType.SILICON );
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this.skyDust = createMaterial(MaterialType.SKY_DUST );
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this.calcProcessorPress = createMaterial(MaterialType.CALCULATION_PROCESSOR_PRESS );
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this.engProcessorPress = createMaterial(MaterialType.ENGINEERING_PROCESSOR_PRESS );
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this.logicProcessorPress = createMaterial(MaterialType.LOGIC_PROCESSOR_PRESS );
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this.siliconPress = createMaterial(MaterialType.SILICON_PRESS );
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this.namePress = createMaterial(MaterialType.NAME_PRESS );
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this.calcProcessorPrint = createMaterial(MaterialType.CALCULATION_PROCESSOR_PRINT );
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this.engProcessorPrint = createMaterial(MaterialType.ENGINEERING_PROCESSOR_PRINT );
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this.logicProcessorPrint = createMaterial(MaterialType.LOGIC_PROCESSOR_PRINT );
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this.siliconPrint = createMaterial(MaterialType.SILICON_PRINT );
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this.logicProcessor = createMaterial(MaterialType.LOGIC_PROCESSOR );
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this.calcProcessor = createMaterial(MaterialType.CALCULATION_PROCESSOR );
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this.engProcessor = createMaterial(MaterialType.ENGINEERING_PROCESSOR );
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this.basicCard = createMaterial(MaterialType.BASIC_CARD );
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this.advCard = createMaterial(MaterialType.ADVANCED_CARD );
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this.purifiedCertusQuartzCrystal = createMaterial(MaterialType.PURIFIED_CERTUS_QUARTZ_CRYSTAL );
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this.purifiedNetherQuartzCrystal = createMaterial(MaterialType.PURIFIED_NETHER_QUARTZ_CRYSTAL );
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this.purifiedFluixCrystal = createMaterial(MaterialType.PURIFIED_FLUIX_CRYSTAL );
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this.cell1kPart = createMaterial(MaterialType.CELL1K_PART );
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this.cell4kPart = createMaterial(MaterialType.CELL4K_PART );
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this.cell16kPart = createMaterial(MaterialType.CELL16K_PART );
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this.cell64kPart = createMaterial(MaterialType.CELL64K_PART );
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this.emptyStorageCell = createMaterial(MaterialType.EMPTY_STORAGE_CELL );
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this.cardRedstone = createMaterial(MaterialType.CARD_REDSTONE );
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this.cardSpeed = createMaterial(MaterialType.CARD_SPEED );
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this.cardCapacity = createMaterial(MaterialType.CARD_CAPACITY );
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this.cardFuzzy = createMaterial(MaterialType.CARD_FUZZY );
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this.cardInverter = createMaterial(MaterialType.CARD_INVERTER );
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this.cardCrafting = createMaterial(MaterialType.CARD_CRAFTING );
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this.enderDust = createMaterial(MaterialType.ENDER_DUST );
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this.flour = createMaterial(MaterialType.FLOUR );
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this.goldDust = createMaterial(MaterialType.GOLD_DUST );
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this.ironDust = createMaterial(MaterialType.IRON_DUST );
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this.fluixDust = createMaterial(MaterialType.FLUIX_DUST );
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this.certusQuartzDust = createMaterial(MaterialType.CERTUS_QUARTZ_DUST );
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this.netherQuartzDust = createMaterial(MaterialType.NETHER_QUARTZ_DUST );
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this.matterBall = createMaterial(MaterialType.MATTER_BALL );
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this.certusQuartzCrystal = createMaterial(MaterialType.CERTUS_QUARTZ_CRYSTAL );
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this.certusQuartzCrystalCharged = createMaterial(MaterialType.CERTUS_QUARTZ_CRYSTAL_CHARGED );
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this.fluixCrystal = createMaterial(MaterialType.FLUIX_CRYSTAL );
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this.fluixPearl = createMaterial(MaterialType.FLUIX_PEARL );
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this.woodenGear = createMaterial(MaterialType.WOODEN_GEAR );
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this.wirelessReceiver = createMaterial(MaterialType.WIRELESS_RECEIVER);
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this.wirelessBooster = createMaterial(MaterialType.WIRELESS_BOOSTER );
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this.annihilationCore = createMaterial(MaterialType.ANNIHILATION_CORE );
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this.formationCore = createMaterial(MaterialType.FORMATION_CORE );
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this.singularity = createMaterial(MaterialType.SINGULARITY );
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this.qESingularity = createMaterial(MaterialType.QUANTUM_ENTANGLED_SINGULARITY );
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this.blankPattern = createMaterial(MaterialType.BLANK_PATTERN );
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this.fluidCell1kPart = createMaterial(MaterialType.FLUID_CELL1K_PART );
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this.fluidCell4kPart = createMaterial(MaterialType.FLUID_CELL4K_PART );
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this.fluidCell16kPart = createMaterial(MaterialType.FLUID_CELL16K_PART );
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this.fluidCell64kPart = createMaterial(MaterialType.FLUID_CELL64K_PART );
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}
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private IItemDefinition createMaterial(String id, final MaterialType mat)
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private IItemDefinition createMaterial(final MaterialType mat)
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{
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Preconditions.checkState( !mat.isRegistered(), "Cannot create the same material twice." );
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IItemDefinition def = registry.item(id, props -> new ItemMaterial(props, mat))
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IItemDefinition def = registry.item(mat.getId(), props -> new ItemMaterial(props, mat))
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.features(mat.getFeature().toArray(new AEFeature[0]))
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.build();
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