Fixed seeds, materials and other things
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@@ -66,15 +66,15 @@ public class ItemPartRendering extends ItemRenderingCustomizer
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.collect( Collectors.toList() ) );
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// Register the built-in models for annihilation planes
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ResourceLocation annihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "items/part/annihilation_plane" );
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ResourceLocation annihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "item/part/annihilation_plane" );
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ResourceLocation annihilationPlaneOnTexture = new ResourceLocation( AppEng.MOD_ID, "parts/annihilation_plane_on" );
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ResourceLocation fluidAnnihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "items/part/fluid_annihilation_plane" );
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ResourceLocation fluidAnnihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "item/part/fluid_annihilation_plane" );
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ResourceLocation fluidAnnihilationPlaneOnTexture = new ResourceLocation( AppEng.MOD_ID, "parts/fluid_annihilation_plane_on" );
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ResourceLocation identityAnnihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "items/part/identity_annihilation_plane" );
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ResourceLocation identityAnnihilationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "item/part/identity_annihilation_plane" );
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ResourceLocation identityAnnihilationPlaneOnTexture = new ResourceLocation( AppEng.MOD_ID, "parts/identity_annihilation_plane_on" );
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ResourceLocation formationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "items/part/formation_plane" );
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ResourceLocation formationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "item/part/formation_plane" );
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ResourceLocation formationPlaneOnTexture = new ResourceLocation( AppEng.MOD_ID, "parts/formation_plane_on" );
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ResourceLocation fluidFormationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "items/part/fluid_formation_plane" );
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ResourceLocation fluidFormationPlaneTexture = new ResourceLocation( AppEng.MOD_ID, "item/part/fluid_formation_plane" );
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ResourceLocation fluidFormationPlaneOnTexture = new ResourceLocation( AppEng.MOD_ID, "parts/fluid_formation_plane_on" );
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ResourceLocation sidesTexture = new ResourceLocation( AppEng.MOD_ID, "parts/plane_sides" );
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ResourceLocation backTexture = new ResourceLocation( AppEng.MOD_ID, "parts/transition_plane_back" );
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