Fixes #1368: Vibration Chamber notifies neighbors on inventory change and state change
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@@ -32,18 +32,18 @@ import cpw.mods.fml.relauncher.SideOnly;
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import appeng.tile.AEBaseTile;
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public class AETileEventHandler
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public final class AETileEventHandler
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{
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private final Method method;
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public AETileEventHandler( Method m, TileEventType which )
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public AETileEventHandler( Method method )
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{
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this.method = m;
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this.method = method;
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}
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// TICK
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public void Tick( AEBaseTile tile )
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public void tick( AEBaseTile tile )
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{
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try
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{
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@@ -25,5 +25,10 @@ public enum TileEventType
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WORLD_NBT_READ, WORLD_NBT_WRITE,
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NETWORK_READ, NETWORK_WRITE
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/**
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* Methods annotated with this need to return a boolean
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*/
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NETWORK_READ,
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NETWORK_WRITE
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}
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