Fixed Bug: #1040 - Cables can be broken by hand in adventure mode

This commit is contained in:
AlgorithmX2
2014-09-09 21:12:49 -05:00
parent 0a08ba4bde
commit e6e5d4bab5
8 changed files with 20 additions and 15 deletions
+2 -2
View File
@@ -5,7 +5,6 @@ import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityDiggingFX;
import net.minecraft.client.renderer.texture.IIconRegister;
@@ -39,6 +38,7 @@ import appeng.core.Api;
import appeng.core.AppEng;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.helpers.AEGlassMaterial;
import appeng.integration.IntegrationType;
import appeng.integration.abstraction.IFMP;
import appeng.parts.ICableBusContainer;
@@ -75,7 +75,7 @@ public class BlockCableBus extends AEBaseBlock implements IRedNetConnection
}
public BlockCableBus() {
super( BlockCableBus.class, Material.glass );
super( BlockCableBus.class, AEGlassMaterial.instance );
setfeature( EnumSet.of( AEFeature.Core ) );
setLightOpacity( 0 );
isFullSize = isOpaque = false;