Fixed Bug: #1040 - Cables can be broken by hand in adventure mode
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@@ -6,7 +6,6 @@ import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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@@ -19,6 +18,7 @@ import appeng.client.render.blocks.RenderQNB;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.qnb.TileQuantumBridge;
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import appeng.util.Platform;
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@@ -29,7 +29,7 @@ public class BlockQuantumLinkChamber extends AEBaseBlock implements ICustomColli
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{
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public BlockQuantumLinkChamber() {
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super( BlockQuantumLinkChamber.class, Material.glass );
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super( BlockQuantumLinkChamber.class, AEGlassMaterial.instance );
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setfeature( EnumSet.of( AEFeature.QuantumNetworkBridge ) );
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setTileEntiy( TileQuantumBridge.class );
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float shave = 2.0f / 16.0f;
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