Performance improvements for saveChanges() and ICellInventory (#3586)
API break! Fixes #3553
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@@ -54,11 +54,9 @@ import appeng.api.config.Upgrades;
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import appeng.api.implementations.items.IStorageCell;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEColor;
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import appeng.api.util.DimensionalCoord;
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@@ -77,7 +75,6 @@ import appeng.items.contents.CellUpgrades;
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import appeng.items.misc.ItemPaintBall;
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import appeng.items.tools.powered.powersink.AEBasePoweredItem;
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import appeng.me.helpers.PlayerSource;
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import appeng.me.storage.ItemCellInventoryHandler;
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import appeng.tile.misc.TilePaint;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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@@ -97,12 +94,15 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell<
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{
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super.addCheckedInformation( stack, world, lines, advancedTooltips );
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final IMEInventory<IAEItemStack> cdi = AEApi.instance().registries().cell().getCellInventory( stack, null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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final ICellInventoryHandler<IAEItemStack> cdi = AEApi.instance()
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.registries()
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.cell()
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.getCellInventory( stack, null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( cdi instanceof ItemCellInventoryHandler )
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if( cdi != null )
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{
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final ICellInventory cd = ( (ICellInventoryHandler) cdi ).getCellInv();
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final ICellInventory<IAEItemStack> cd = cdi.getCellInv();
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if( cd != null )
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{
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lines.add( cd.getUsedBytes() + " " + GuiText.Of.getLocal() + ' ' + cd.getTotalBytes() + ' ' + GuiText.BytesUsed.getLocal() );
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@@ -124,17 +124,22 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell<
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shots += cu.getInstalledUpgrades( Upgrades.SPEED );
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}
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final IMEInventory inv = AEApi.instance().registries().cell().getCellInventory( p.getHeldItem( hand ), null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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final ICellInventoryHandler<IAEItemStack> inv = AEApi.instance()
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.registries()
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.cell()
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.getCellInventory( p.getHeldItem( hand ), null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( inv != null )
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{
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final IItemList itemList = inv.getAvailableItems( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList() );
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IAEStack aeAmmo = itemList.getFirstItem();
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if( aeAmmo instanceof IAEItemStack )
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final IItemList<IAEItemStack> itemList = inv
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.getAvailableItems( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList() );
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IAEItemStack req = itemList.getFirstItem();
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if( req instanceof IAEItemStack )
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{
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shots = Math.min( shots, (int) aeAmmo.getStackSize() );
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shots = Math.min( shots, (int) req.getStackSize() );
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for( int sh = 0; sh < shots; sh++ )
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{
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IAEItemStack aeAmmo = req.copy();
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this.extractAEPower( p.getHeldItem( hand ), 1600, Actionable.MODULATE );
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if( Platform.isClient() )
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