Performance improvements for saveChanges() and ICellInventory (#3586)
API break! Fixes #3553
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@@ -0,0 +1,119 @@
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package appeng.tile.inventory;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.util.inv.IAEAppEngInventory;
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import appeng.util.inv.IInternalItemHandler;
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import appeng.util.inv.filter.IAEItemFilter;
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public class AppEngCellInventory implements IInternalItemHandler
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{
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private final AppEngInternalInventory inv;
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private final ICellInventoryHandler handlerForSlot[];
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public AppEngCellInventory( final IAEAppEngInventory host, final int slots )
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{
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this.inv = new AppEngInternalInventory( host, slots, 1 );
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this.handlerForSlot = new ICellInventoryHandler[slots];
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}
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public void setHandler( final int slot, final ICellInventoryHandler handler )
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{
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this.handlerForSlot[slot] = handler;
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}
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public void setFilter( IAEItemFilter filter )
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{
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this.inv.setFilter( filter );
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}
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@Override
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public void setStackInSlot( int slot, ItemStack stack )
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{
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this.persist( slot );
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this.inv.setStackInSlot( slot, stack );
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this.cleanup( slot );
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}
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@Override
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public int getSlots()
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{
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return this.inv.getSlots();
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}
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@Override
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public ItemStack getStackInSlot( int slot )
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{
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this.persist( slot );
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return this.inv.getStackInSlot( slot );
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}
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@Override
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public ItemStack insertItem( int slot, ItemStack stack, boolean simulate )
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{
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this.persist( slot );
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final ItemStack ret = inv.insertItem( slot, stack, simulate );
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this.cleanup( slot );
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return ret;
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}
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@Override
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public ItemStack extractItem( int slot, int amount, boolean simulate )
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{
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this.persist( slot );
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final ItemStack ret = inv.extractItem( slot, amount, simulate );
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this.cleanup( slot );
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return ret;
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}
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@Override
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public int getSlotLimit( int slot )
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{
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return inv.getSlotLimit( slot );
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}
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@Override
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public boolean isItemValidForSlot( int slot, ItemStack stack )
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{
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return inv.isItemValidForSlot( slot, stack );
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}
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@Override
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public void markDirty( int slot )
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{
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this.persist( slot );
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this.inv.markDirty( slot );
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this.cleanup( slot );
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}
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public void persist()
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{
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for( int i = 0; i < this.getSlots(); ++i )
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{
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this.persist( i );
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}
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}
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private void persist( int slot )
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{
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if( this.handlerForSlot[slot] != null )
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{
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this.handlerForSlot[slot].getCellInv().persist();
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}
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}
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private void cleanup( int slot )
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{
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if( this.handlerForSlot[slot] != null )
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{
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if( this.handlerForSlot[slot].getCellInv().getItemStack() != this.inv.getStackInSlot( slot ) )
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{
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this.handlerForSlot[slot] = null;
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}
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}
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}
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}
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