Updated ids to better match vanilla conventions (#4412)
Also changed related textures, models and recipes.
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@@ -49,19 +49,19 @@ public final class BasicFluidStorageCell extends AbstractStorageCell<IAEFluidSta
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super( props, whichCell, kilobytes );
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switch( whichCell )
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{
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case FLUID_CELL1K_PART:
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case FLUID_1K_CELL_COMPONENT:
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this.idleDrain = 0.5;
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this.perType = 8;
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break;
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case FLUID_CELL4K_PART:
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case FLUID_4K_CELL_COMPONENT:
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this.idleDrain = 1.0;
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this.perType = 32;
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break;
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case FLUID_CELL16K_PART:
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case FLUID_16K_CELL_COMPONENT:
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this.idleDrain = 1.5;
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this.perType = 128;
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break;
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case FLUID_CELL64K_PART:
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case FLUID_64K_CELL_COMPONENT:
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this.idleDrain = 2.0;
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this.perType = 512;
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break;
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