Updated ids to better match vanilla conventions (#4412)
Also changed related textures, models and recipes.
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@@ -239,13 +239,13 @@ public final class ItemMaterial extends AEBaseItem implements IStorageComponent,
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{
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switch( materialType )
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{
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case CELL1K_PART:
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case ITEM_1K_CELL_COMPONENT:
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return KILO_SCALAR;
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case CELL4K_PART:
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case ITEM_4K_CELL_COMPONENT:
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return KILO_SCALAR * 4;
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case CELL16K_PART:
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case ITEM_16K_CELL_COMPONENT:
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return KILO_SCALAR * 16;
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case CELL64K_PART:
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case ITEM_64K_CELL_COMPONENT:
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return KILO_SCALAR * 64;
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default:
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}
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@@ -257,10 +257,10 @@ public final class ItemMaterial extends AEBaseItem implements IStorageComponent,
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{
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switch( materialType )
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{
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case CELL1K_PART:
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case CELL4K_PART:
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case CELL16K_PART:
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case CELL64K_PART:
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case ITEM_1K_CELL_COMPONENT:
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case ITEM_4K_CELL_COMPONENT:
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case ITEM_16K_CELL_COMPONENT:
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case ITEM_64K_CELL_COMPONENT:
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return true;
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default:
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}
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