Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -158,7 +158,7 @@ public class ClientHelper extends ServerHelper
@Override
public void bindTileEntitySpecialRenderer( final Class<? extends TileEntity> tile, final AEBaseBlock blk )
{
final BaseBlockRender bbr = blk.getRendererInstance().rendererInstance;
final BaseBlockRender bbr = blk.getRendererInstance().getRendererInstance();
if( bbr.hasTESR() && tile != null )
{
ClientRegistry.bindTileEntitySpecialRenderer( tile, new TESRWrapper( bbr ) );
@@ -293,7 +293,7 @@ public class ClientHelper extends ServerHelper
this.addIcon( reg.name );
mesher.register( reg.item instanceof Item ? (Item) reg.item : Item.getItemFromBlock( (Block) reg.item ), stack -> renderer.rendererInstance.getResourcePath() );
mesher.register( reg.item instanceof Item ? (Item) reg.item : Item.getItemFromBlock( (Block) reg.item ), stack -> renderer.getRendererInstance().getResourcePath() );
continue;
}
@@ -512,7 +512,7 @@ public class ClientHelper extends ServerHelper
}
final SmartModel sm = new SmartModel( renderer );
event.modelRegistry.putObject( renderer.rendererInstance.getResourcePath(), sm );
event.modelRegistry.putObject( renderer.getRendererInstance().getResourcePath(), sm );
final Map data = new DefaultStateMapper().putStateModelLocations( (Block) reg.item );
for( final Object Loc : data.values() )