Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -34,8 +34,8 @@ import appeng.tile.misc.TileVibrationChamber;
public class GuiVibrationChamber extends AEBaseGui
{
final ContainerVibrationChamber cvc;
GuiProgressBar pb;
private final ContainerVibrationChamber cvc;
private GuiProgressBar pb;
public GuiVibrationChamber( final InventoryPlayer inventoryPlayer, final TileVibrationChamber te )
{
@@ -59,7 +59,7 @@ public class GuiVibrationChamber extends AEBaseGui
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.pb.setFullMsg( this.cvc.aePerTick * this.cvc.getCurrentProgress() / 100 + " AE/t" );
this.pb.setFullMsg( this.cvc.getAePerTick() * this.cvc.getCurrentProgress() / 100 + " AE/t" );
if( this.cvc.getCurrentProgress() > 0 )
{