Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -125,16 +125,16 @@ public final class BusRenderHelper implements IPartRenderHelper
}
/*
public void setRenderColor( int color )
{
for( Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
{
final BlockCableBus cableBus = (BlockCableBus) block;
cableBus.setRenderColor( color );
}
}
*/
* public void setRenderColor( int color )
* {
* for( Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
* {
* final BlockCableBus cableBus = (BlockCableBus) block;
* cableBus.setRenderColor( color );
* }
* }
*/
public void setOrientation( final EnumFacing dx, final EnumFacing dy, final EnumFacing dz )
{
this.ax = dx == null ? EnumFacing.EAST : dx;
@@ -250,7 +250,7 @@ public final class BusRenderHelper implements IPartRenderHelper
this.renderingForPass = pass;
}
public boolean renderThis()
private boolean renderThis()
{
if( this.renderingForPass == this.currentPass || this.noAlphaPass )
{
@@ -304,7 +304,7 @@ public final class BusRenderHelper implements IPartRenderHelper
}
}
public EnumFacing mapRotation( final EnumFacing dir )
private EnumFacing mapRotation( final EnumFacing dir )
{
final EnumFacing forward = this.az;
final EnumFacing up = this.ay;
@@ -353,7 +353,7 @@ public final class BusRenderHelper implements IPartRenderHelper
{
return EnumFacing.EAST;
}
return null;
}
@@ -396,14 +396,14 @@ public final class BusRenderHelper implements IPartRenderHelper
final EnumFacing forward = BusRenderHelper.INSTANCE.az;
final EnumFacing up = BusRenderHelper.INSTANCE.ay;
renderer.uvRotateBottom = info.getTexture( AEPartLocation.DOWN ).setFlip( BaseBlockRender.getOrientation( EnumFacing.DOWN, forward, up ) );
renderer.uvRotateTop = info.getTexture( AEPartLocation.UP ).setFlip( BaseBlockRender.getOrientation( EnumFacing.UP, forward, up ) );
renderer.setUvRotateBottom( info.getTexture( AEPartLocation.DOWN ).setFlip( BaseBlockRender.getOrientation( EnumFacing.DOWN, forward, up ) ) );
renderer.setUvRotateTop( info.getTexture( AEPartLocation.UP ).setFlip( BaseBlockRender.getOrientation( EnumFacing.UP, forward, up ) ) );
renderer.uvRotateEast = info.getTexture( AEPartLocation.EAST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.EAST, forward, up ) );
renderer.uvRotateWest = info.getTexture( AEPartLocation.WEST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.WEST, forward, up ) );
renderer.setUvRotateEast( info.getTexture( AEPartLocation.EAST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.EAST, forward, up ) ) );
renderer.setUvRotateWest( info.getTexture( AEPartLocation.WEST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.WEST, forward, up ) ) );
renderer.uvRotateNorth = info.getTexture( AEPartLocation.NORTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.NORTH, forward, up ) );
renderer.uvRotateSouth = info.getTexture( AEPartLocation.SOUTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.SOUTH, forward, up ) );
renderer.setUvRotateNorth( info.getTexture( AEPartLocation.NORTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.NORTH, forward, up ) ) );
renderer.setUvRotateSouth( info.getTexture( AEPartLocation.SOUTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.SOUTH, forward, up ) ) );
this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
@@ -430,7 +430,7 @@ public final class BusRenderHelper implements IPartRenderHelper
@Override
public void setFacesToRender( final EnumSet<EnumFacing> faces )
{
BusRenderer.INSTANCE.renderer.renderFaces = faces;
BusRenderer.INSTANCE.getRenderer().setRenderFaces( faces );
}
@Override