Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -1,5 +1,7 @@
package appeng.client.render;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
@@ -32,21 +34,22 @@ import appeng.client.texture.MissingIcon;
import appeng.items.AEBaseItem;
import appeng.items.parts.ItemMultiPart;
public class ModelGenerator
{
private static final class CachedModel implements IBakedModel
{
List<BakedQuad>[] faces = new List[6];
List<BakedQuad> general;
private List<BakedQuad>[] faces = new List[6];
private List<BakedQuad> general;
public CachedModel()
{
this.general = new ArrayList<BakedQuad>();
for ( final EnumFacing f : EnumFacing.VALUES )
for( final EnumFacing f : EnumFacing.VALUES )
this.faces[f.ordinal()] = new ArrayList<BakedQuad>();
}
@Override
public boolean isGui3d()
{
@@ -91,45 +94,66 @@ public class ModelGenerator
}
}
public int uvRotateBottom;
public int uvRotateEast;
public int uvRotateNorth;
public int uvRotateSouth;
public int uvRotateTop;
public int uvRotateWest;
public IAESprite overrideBlockTexture;
public boolean renderAllFaces;
private int uvRotateBottom;
private int uvRotateEast;
private int uvRotateNorth;
private int uvRotateSouth;
private int uvRotateTop;
private int uvRotateWest;
private IAESprite overrideBlockTexture;
private boolean renderAllFaces;
public double renderMinX;
public double renderMaxX;
public double renderMinY;
public double renderMaxY;
public double renderMinZ;
public double renderMaxZ;
private double renderMinX;
private double renderMaxX;
public IBlockAccess blockAccess;
CachedModel generatedModel = new CachedModel();
private double renderMinY;
private double renderMaxY;
private double renderMinZ;
private double renderMaxZ;
private IBlockAccess blockAccess;
private CachedModel generatedModel = new CachedModel();
// used to create faces...
final FaceBakery faceBakery = new FaceBakery();
private final FaceBakery faceBakery = new FaceBakery();
float tx=0,ty=0,tz=0;
final float[] defUVs = { 0, 0, 1, 1 };
private float tx = 0, ty = 0, tz = 0;
private final float[] defUVs = { 0, 0, 1, 1 };
private final float[] quadsUV = {
0,
0,
1,
1,
0,
0,
1,
1
};
private EnumSet<EnumFacing> renderFaces = EnumSet.allOf( EnumFacing.class );
private boolean flipTexture = false;
private List<SMFace> faces = new ArrayList();
private int point = 0;
private int brightness = -1;
private float[][] points = new float[4][];
private EnumFacing currentFace = EnumFacing.UP;
private int color = -1;
public void setRenderBoundsFromBlock(
final Block block )
{
if ( block == null ) return;
if( block == null )
return;
this.renderMinX = block.getBlockBoundsMinX();
this.renderMinY = block.getBlockBoundsMinY();
this.renderMinZ = block.getBlockBoundsMinZ();
this.renderMaxX = block.getBlockBoundsMaxX();
this.renderMaxY = block.getBlockBoundsMaxY();
this.renderMaxZ = block.getBlockBoundsMaxZ();
this.setRenderMinX( block.getBlockBoundsMinX() );
this.setRenderMinY( block.getBlockBoundsMinY() );
this.setRenderMinZ( block.getBlockBoundsMinZ() );
this.setRenderMaxX( block.getBlockBoundsMaxX() );
this.setRenderMaxY( block.getBlockBoundsMaxY() );
this.setRenderMaxZ( block.getBlockBoundsMaxZ() );
}
public void setRenderBounds(
@@ -140,20 +164,18 @@ public class ModelGenerator
final double h,
final double i )
{
this.renderMinX = d;
this.renderMinY = e;
this.renderMinZ = f;
this.renderMaxX = g;
this.renderMaxY = h;
this.renderMaxZ = i;
this.setRenderMinX( d );
this.setRenderMinY( e );
this.setRenderMinZ( f );
this.setRenderMaxX( g );
this.setRenderMaxY( h );
this.setRenderMaxZ( i );
}
int color = -1;
public void setBrightness(
final int i )
{
this.brightness =i;
this.brightness = i;
}
public void setColorRGBA_F(
@@ -162,7 +184,7 @@ public class ModelGenerator
final int b,
final float a )
{
final int alpha = ( int ) ( a * 0xff );
final int alpha = (int) ( a * 0xff );
this.color = alpha << 24 |
r << 16 |
b << 8 |
@@ -173,29 +195,30 @@ public class ModelGenerator
final int whiteVariant )
{
final int alpha = 0xff;
this.color = //alpha << 24 |
whiteVariant;
this.color = // alpha << 24 |
whiteVariant;
}
public void setColorOpaque(
final int r,
final int g,
final int b )
{
final int alpha = 0xff;
this.color =// alpha << 24 |
r << 16 |
this.color = // alpha << 24 |
r << 16 |
g << 8 |
b;
}
public void setColorOpaque_F(
final int r,
final int g,
final int b )
{
final int alpha = 0xff;
this.color = //alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
this.color = // alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
Math.min( 0xff, Math.max( 0, g ) ) << 8 |
Math.min( 0xff, Math.max( 0, b ) );
}
@@ -205,12 +228,12 @@ public class ModelGenerator
final float bf,
final float gf )
{
final int r = (int)( rf * 0xff );
final int g = (int)( gf * 0xff );
final int b = (int)( bf * 0xff );
final int r = (int) ( rf * 0xff );
final int g = (int) ( gf * 0xff );
final int b = (int) ( bf * 0xff );
final int alpha = 0xff;
this.color = //alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
this.color = // alpha << 24 |
Math.min( 0xff, Math.max( 0, r ) ) << 16 |
Math.min( 0xff, Math.max( 0, g ) ) << 8 |
Math.min( 0xff, Math.max( 0, b ) );
}
@@ -219,24 +242,24 @@ public class ModelGenerator
final ItemStack is )
{
final Item it = is.getItem();
if ( it instanceof ItemMultiPart )
return ( (ItemMultiPart) it).getIcon( is);
if( it instanceof ItemMultiPart )
return ( (ItemMultiPart) it ).getIcon( is );
final Block blk = Block.getBlockFromItem( it );
if ( blk != null )
return this.getIcon(blk.getStateFromMeta( is.getMetadata() ))[0];
if ( it instanceof AEBaseItem )
if( blk != null )
return this.getIcon( blk.getStateFromMeta( is.getMetadata() ) )[0];
if( it instanceof AEBaseItem )
{
final IAESprite ico = ( (AEBaseItem)it ).getIcon(is);
if ( ico != null ) return ico;
final IAESprite ico = ( (AEBaseItem) it ).getIcon( is );
if( ico != null )
return ico;
}
return new MissingIcon( is );
}
return new MissingIcon( is );
}
public IAESprite[] getIcon(
final IBlockState state )
@@ -244,62 +267,58 @@ public class ModelGenerator
final IAESprite[] out = new IAESprite[6];
final Block blk = state.getBlock();
if ( blk instanceof AEBaseBlock )
if( blk instanceof AEBaseBlock )
{
final AEBaseBlock base = (AEBaseBlock)blk;
for ( final EnumFacing face : EnumFacing.VALUES )
final AEBaseBlock base = (AEBaseBlock) blk;
for( final EnumFacing face : EnumFacing.VALUES )
out[face.ordinal()] = base.getIcon( face, state );
}
else
{
final TextureAtlasSprite spite = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture( state );
if ( spite == null )
if( spite == null )
{
out[0] = new MissingIcon( blk );
out[1] = new MissingIcon( blk );
out[2] = new MissingIcon( blk );
out[3] = new MissingIcon( blk );
out[4] = new MissingIcon( blk );
out[5] = new MissingIcon( blk );
out[0] = new MissingIcon( blk );
out[1] = new MissingIcon( blk );
out[2] = new MissingIcon( blk );
out[3] = new MissingIcon( blk );
out[4] = new MissingIcon( blk );
out[5] = new MissingIcon( blk );
}
else
{
final IAESprite mySpite = new BaseIcon( spite );
out[0] = mySpite;
out[1] = mySpite;
out[2] = mySpite;
out[3] = mySpite;
out[4] = mySpite;
out[5] = mySpite;
out[0] = mySpite;
out[1] = mySpite;
out[2] = mySpite;
out[3] = mySpite;
out[4] = mySpite;
out[5] = mySpite;
}
}
return out;
}
public IAESprite[] getIcon( final IBlockAccess world, final BlockPos pos)
public IAESprite[] getIcon( final IBlockAccess world, final BlockPos pos )
{
final IBlockState state = world.getBlockState( pos );
final Block blk = state.getBlock();
if ( blk instanceof AEBaseBlock )
if( blk instanceof AEBaseBlock )
{
final IAESprite[] out = new IAESprite[6];
final AEBaseBlock base = (AEBaseBlock)blk;
for ( final EnumFacing face : EnumFacing.VALUES )
final AEBaseBlock base = (AEBaseBlock) blk;
for( final EnumFacing face : EnumFacing.VALUES )
out[face.ordinal()] = base.getIcon( world, pos, face );
return out;
}
return this.getIcon( state );
}
int point =0;
int brightness = -1;
float[][] points = new float[4][];
public void addVertexWithUV(
final EnumFacing face,
final double x,
@@ -308,48 +327,48 @@ public class ModelGenerator
final double u,
final double v )
{
this.points[this.point++] = new float[]{ (float)x+ this.tx, (float)y+ this.ty, (float)z+ this.tz, (float)u, (float)v };
if ( this.point == 4 )
this.points[this.point++] = new float[] { (float) x + this.tx, (float) y + this.ty, (float) z + this.tz, (float) u, (float) v };
if( this.point == 4 )
{
this.brightness = -1;
final int[] vertData = {
Float.floatToRawIntBits( this.points[0][0] ),
Float.floatToRawIntBits( this.points[0][1] ),
Float.floatToRawIntBits( this.points[0][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[0][3] ),
Float.floatToRawIntBits( this.points[0][4] ),
0,
Float.floatToRawIntBits( this.points[0][0] ),
Float.floatToRawIntBits( this.points[0][1] ),
Float.floatToRawIntBits( this.points[0][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[0][3] ),
Float.floatToRawIntBits( this.points[0][4] ),
0,
Float.floatToRawIntBits( this.points[1][0] ),
Float.floatToRawIntBits( this.points[1][1] ),
Float.floatToRawIntBits( this.points[1][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[1][3] ),
Float.floatToRawIntBits( this.points[1][4] ),
0,
Float.floatToRawIntBits( this.points[2][0] ),
Float.floatToRawIntBits( this.points[2][1] ),
Float.floatToRawIntBits( this.points[2][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[2][3] ),
Float.floatToRawIntBits( this.points[2][4] ),
0,
Float.floatToRawIntBits( this.points[3][0] ),
Float.floatToRawIntBits( this.points[3][1] ),
Float.floatToRawIntBits( this.points[3][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[3][3] ),
Float.floatToRawIntBits( this.points[3][4] ),
0,
Float.floatToRawIntBits( this.points[1][0] ),
Float.floatToRawIntBits( this.points[1][1] ),
Float.floatToRawIntBits( this.points[1][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[1][3] ),
Float.floatToRawIntBits( this.points[1][4] ),
0,
Float.floatToRawIntBits( this.points[2][0] ),
Float.floatToRawIntBits( this.points[2][1] ),
Float.floatToRawIntBits( this.points[2][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[2][3] ),
Float.floatToRawIntBits( this.points[2][4] ),
0,
Float.floatToRawIntBits( this.points[3][0] ),
Float.floatToRawIntBits( this.points[3][1] ),
Float.floatToRawIntBits( this.points[3][2] ),
this.brightness,
Float.floatToRawIntBits( this.points[3][3] ),
Float.floatToRawIntBits( this.points[3][4] ),
0,
};
this.generatedModel.general.add( new IColoredBakedQuad.ColoredBakedQuad( vertData, this.color, face ));
this.generatedModel.general.add( new IColoredBakedQuad.ColoredBakedQuad( vertData, this.color, face ) );
this.point =0;
this.point = 0;
}
}
@@ -357,9 +376,9 @@ public class ModelGenerator
final Block block,
final BlockPos pos )
{
//setRenderBoundsFromBlock( block );
// setRenderBoundsFromBlock( block );
final IAESprite[] textures = this.getIcon( this.blockAccess,pos );
final IAESprite[] textures = this.getIcon( this.getBlockAccess(), pos );
this.setColorOpaque_I( 0xffffff );
this.renderFaceXNeg( block, pos, textures[EnumFacing.WEST.ordinal()] );
@@ -368,7 +387,7 @@ public class ModelGenerator
this.renderFaceYPos( block, pos, textures[EnumFacing.UP.ordinal()] );
this.renderFaceZNeg( block, pos, textures[EnumFacing.NORTH.ordinal()] );
this.renderFaceZPos( block, pos, textures[EnumFacing.SOUTH.ordinal()] );
return false;
}
@@ -377,9 +396,9 @@ public class ModelGenerator
final int y,
final int z )
{
this.tx =x;
this.ty =y;
this.tz =z;
this.tx = x;
this.ty = y;
this.tz = z;
}
public boolean isAlphaPass()
@@ -387,31 +406,17 @@ public class ModelGenerator
return MinecraftForgeClient.getRenderLayer() == EnumWorldBlockLayer.TRANSLUCENT;
}
final float[] quadsUV = {
0,
0,
1,
1,
0,
0,
1,
1
};
public EnumSet<EnumFacing> renderFaces = EnumSet.allOf(EnumFacing.class);
public boolean flipTexture=false;
private List<SMFace> faces = new ArrayList();
private float[] getFaceUvs(
final EnumFacing face,
final Vector3f to_16,
final Vector3f from_16 )
final Vector3f from_16 )
{
float from_a = 0;
float from_b = 0;
float to_a = 0;
float to_b = 0;
switch ( face )
switch( face )
{
case UP:
from_a = from_16.x / 16.0f;
@@ -473,57 +478,57 @@ public class ModelGenerator
return afloat;
}
public void renderFaceXNeg(
final Block blk,
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMinX < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f);
final Vector3f from = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f);
{
final boolean isEdge = this.getRenderMinX() < 0.0001;
final Vector3f to = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final EnumFacing myFace = EnumFacing.WEST;
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
public void renderFaceYNeg(
final Block blk,
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMinY < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMaxZ * 16.0f );
{
final boolean isEdge = this.getRenderMinY() < 0.0001;
final Vector3f to = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final EnumFacing myFace = EnumFacing.DOWN;
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
public void renderFaceZNeg(
final Block blk,
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMinZ < 0.0001;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMinZ * 16.0f );
{
final boolean isEdge = this.getRenderMinZ() < 0.0001;
final Vector3f to = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final EnumFacing myFace = EnumFacing.NORTH;
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
public void renderFaceYPos(
final Block blk,
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMaxY > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f);
{
final boolean isEdge = this.getRenderMaxY() > 0.9999;
final Vector3f to = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final EnumFacing myFace = EnumFacing.UP;
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
public void renderFaceZPos(
@@ -531,12 +536,12 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMaxZ > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMinX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMaxZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f );
final boolean isEdge = this.getRenderMaxZ() > 0.9999;
final Vector3f to = new Vector3f( (float) this.getRenderMinX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final EnumFacing myFace = EnumFacing.SOUTH;
this.addFace(myFace, isEdge,to,from, this.defUVs,lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
public void renderFaceXPos(
@@ -544,45 +549,43 @@ public class ModelGenerator
final BlockPos pos,
final IAESprite lights )
{
final boolean isEdge = this.renderMaxX > 0.9999;
final Vector3f to = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMinY * 16.0f, (float) this.renderMinZ * 16.0f );
final Vector3f from = new Vector3f( (float) this.renderMaxX * 16.0f, (float) this.renderMaxY * 16.0f, (float) this.renderMaxZ * 16.0f );
final boolean isEdge = this.getRenderMaxX() > 0.9999;
final Vector3f to = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMinY() * 16.0f, (float) this.getRenderMinZ() * 16.0f );
final Vector3f from = new Vector3f( (float) this.getRenderMaxX() * 16.0f, (float) this.getRenderMaxY() * 16.0f, (float) this.getRenderMaxZ() * 16.0f );
final EnumFacing myFace = EnumFacing.EAST;
this.addFace(myFace, isEdge,to,from, this.defUVs, lights );
this.addFace( myFace, isEdge, to, from, this.defUVs, lights );
}
private void addFace(
final EnumFacing face , final boolean isEdge,
final EnumFacing face, final boolean isEdge,
final Vector3f to,
final Vector3f from,
final float[] defUVs2,
IAESprite texture )
{
if ( this.overrideBlockTexture != null )
texture = this.overrideBlockTexture;
if( this.getOverrideBlockTexture() != null )
texture = this.getOverrideBlockTexture();
this.faces.add( new SMFace( face, isEdge, this.color, to, from, defUVs2, new IconUnwrapper( texture ) ) );
}
EnumFacing currentFace = EnumFacing.UP;
public void setNormal(
final float x,
final float y,
final float z )
{
if ( x > 0.5 )
if( x > 0.5 )
this.currentFace = EnumFacing.EAST;
if ( x < -0.5 )
if( x < -0.5 )
this.currentFace = EnumFacing.WEST;
if ( y > 0.5 )
if( y > 0.5 )
this.currentFace = EnumFacing.UP;
if ( y < -0.5 )
if( y < -0.5 )
this.currentFace = EnumFacing.DOWN;
if ( z > 0.5 )
if( z > 0.5 )
this.currentFace = EnumFacing.SOUTH;
if ( z < -0.5 )
if( z < -0.5 )
this.currentFace = EnumFacing.NORTH;
}
@@ -595,31 +598,202 @@ public class ModelGenerator
public void finalizeModel( final boolean Flip )
{
ModelRotation mr = ModelRotation.X0_Y0;
if ( Flip )
mr = ModelRotation.X0_Y180;
for ( final SMFace face : this.faces )
if( Flip )
mr = ModelRotation.X0_Y180;
for( final SMFace face : this.faces )
{
final EnumFacing myFace = face.face;
final float[] uvs = this.getFaceUvs( myFace, face.from, face.to );
final EnumFacing myFace = face.getFace();
final float[] uvs = this.getFaceUvs( myFace, face.getFrom(), face.getTo() );
final BlockFaceUV uv = new BlockFaceUV( uvs, 0 );
final BlockPartFace bpf = new BlockPartFace( myFace, face.color, "", uv );
BakedQuad bf = this.faceBakery.makeBakedQuad( face.to, face.from, bpf, face.spite, myFace, mr, null, true, true );
bf = new IColoredBakedQuad.ColoredBakedQuad( bf.getVertexData(), face.color, bf.getFace() );
if ( face.isEdge )
final BlockPartFace bpf = new BlockPartFace( myFace, face.getColor(), "", uv );
BakedQuad bf = this.faceBakery.makeBakedQuad( face.getTo(), face.getFrom(), bpf, face.getSpite(), myFace, mr, null, true, true );
bf = new IColoredBakedQuad.ColoredBakedQuad( bf.getVertexData(), face.getColor(), bf.getFace() );
if( face.isEdge )
this.generatedModel.getFaceQuads( myFace ).add( bf );
else
this.generatedModel.getGeneralQuads().add( bf );
}
}
public IBakedModel getOutput()
{
return this.generatedModel;
}
public IAESprite getOverrideBlockTexture()
{
return overrideBlockTexture;
}
public IBlockAccess getBlockAccess()
{
return blockAccess;
}
public void setBlockAccess( IBlockAccess blockAccess )
{
this.blockAccess = blockAccess;
}
public boolean isRenderAllFaces()
{
return renderAllFaces;
}
public void setRenderAllFaces( boolean renderAllFaces )
{
this.renderAllFaces = renderAllFaces;
}
public int getUvRotateBottom()
{
return uvRotateBottom;
}
public int setUvRotateBottom( int uvRotateBottom )
{
this.uvRotateBottom = uvRotateBottom;
return uvRotateBottom;
}
public int getUvRotateEast()
{
return uvRotateEast;
}
public int setUvRotateEast( int uvRotateEast )
{
this.uvRotateEast = uvRotateEast;
return uvRotateEast;
}
public int getUvRotateNorth()
{
return uvRotateNorth;
}
public int setUvRotateNorth( int uvRotateNorth )
{
this.uvRotateNorth = uvRotateNorth;
return uvRotateNorth;
}
public int getUvRotateSouth()
{
return uvRotateSouth;
}
public int setUvRotateSouth( int uvRotateSouth )
{
this.uvRotateSouth = uvRotateSouth;
return uvRotateSouth;
}
public int getUvRotateTop()
{
return uvRotateTop;
}
public int setUvRotateTop( int uvRotateTop )
{
this.uvRotateTop = uvRotateTop;
return uvRotateTop;
}
public int getUvRotateWest()
{
return uvRotateWest;
}
public int setUvRotateWest( int uvRotateWest )
{
this.uvRotateWest = uvRotateWest;
return uvRotateWest;
}
public double getRenderMinX()
{
return renderMinX;
}
public void setRenderMinX( double renderMinX )
{
this.renderMinX = renderMinX;
}
public double getRenderMinY()
{
return renderMinY;
}
public void setRenderMinY( double renderMinY )
{
this.renderMinY = renderMinY;
}
public double getRenderMinZ()
{
return renderMinZ;
}
public void setRenderMinZ( double renderMinZ )
{
this.renderMinZ = renderMinZ;
}
public double getRenderMaxX()
{
return renderMaxX;
}
public void setRenderMaxX( double renderMaxX )
{
this.renderMaxX = renderMaxX;
}
public double getRenderMaxY()
{
return renderMaxY;
}
public void setRenderMaxY( double renderMaxY )
{
this.renderMaxY = renderMaxY;
}
public double getRenderMaxZ()
{
return renderMaxZ;
}
public void setRenderMaxZ( double renderMaxZ )
{
this.renderMaxZ = renderMaxZ;
}
public boolean isFlipTexture()
{
return flipTexture;
}
public void setFlipTexture( boolean flipTexture )
{
this.flipTexture = flipTexture;
}
public EnumSet<EnumFacing> getRenderFaces()
{
return renderFaces;
}
public void setRenderFaces( EnumSet<EnumFacing> renderFaces )
{
this.renderFaces = renderFaces;
}
}