Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -37,8 +37,7 @@ import appeng.tile.AEBaseTile;
public class TESRWrapper extends TileEntitySpecialRenderer
{
public final ModelGenerator renderBlocksInstance = new ModelGenerator();
private final ModelGenerator renderBlocksInstance = new ModelGenerator();
private final BaseBlockRender blkRender;
private final double maxDistance;
@@ -68,7 +67,7 @@ public class TESRWrapper extends TileEntitySpecialRenderer
{
GL11.glPushMatrix();
this.renderBlocksInstance.blockAccess = te.getWorld();
this.renderBlocksInstance.setBlockAccess( te.getWorld() );
this.blkRender.renderTile( (AEBaseBlock) b, (AEBaseTile) te, tess.getWorldRenderer(), x, y, z, f, this.renderBlocksInstance );
GL11.glPopMatrix();