Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -36,10 +36,10 @@ import appeng.core.AELog;
public final class WorldRender implements ISimpleBlockRenderingHandler
{
public static final WorldRender INSTANCE = new WorldRender();
public final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
private static final WorldRender INSTANCE = new WorldRender();
private final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
private final ModelGenerator renderer = new ModelGenerator();
boolean hasError = false;
private boolean hasError = false;
private WorldRender()
{
@@ -66,10 +66,10 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
private BaseBlockRender getRender( final AEBaseBlock block )
{
return block.getRendererInstance().rendererInstance;
return block.getRendererInstance().getRendererInstance();
}
public void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
{
final Block blk = Block.getBlockFromItem( item.getItem() );
if( blk instanceof AEBaseBlock )
@@ -77,9 +77,9 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
final AEBaseBlock block = (AEBaseBlock) blk;
this.renderer.setRenderBoundsFromBlock( block );
this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
this.renderer.setUvRotateBottom( this.renderer.setUvRotateEast( this.renderer.setUvRotateNorth( this.renderer.setUvRotateSouth( this.renderer.setUvRotateTop( this.renderer.setUvRotateWest( 0 ) ) ) ) ) );
this.getRender( block ).renderInventory( block, item, this.renderer, type, data );
this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
this.renderer.setUvRotateBottom( this.renderer.setUvRotateEast( this.renderer.setUvRotateNorth( this.renderer.setUvRotateSouth( this.renderer.setUvRotateTop( this.renderer.setUvRotateWest( 0 ) ) ) ) ) );
}
else
{