Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -87,16 +87,16 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setOverrideBlockTexture( null );
}
@@ -106,7 +106,7 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
{
final TileMolecularAssembler tma = maBlock.getTileEntity( world, pos );
if ( renderer.isAlphaPass() )
if( renderer.isAlphaPass() )
{
if( tma.isPowered() )
{
@@ -125,10 +125,10 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
return false;
}
//BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
//renderer = BusRenderer.INSTANCE.renderer;
BusRenderer.INSTANCE.renderer=renderer;
// BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
// renderer = BusRenderer.INSTANCE.renderer;
BusRenderer.INSTANCE.setRenderer( renderer );
this.preRenderInWorld( maBlock, world, pos, renderer );
final IOrientable te = this.getOrientable( maBlock, world, pos );
@@ -137,12 +137,12 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
final EnumFacing fdz = te.getForward();
final EnumFacing fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
renderer.setRenderAllFaces( true );
this.renderCableAt( 0.11D, world, pos, maBlock, renderer, 0.141D, false );
this.renderCableAt( 0.188D, world, pos, maBlock, renderer, 0.1875D, true );
maBlock.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( world.getBlockState( pos ) )[0] );
maBlock.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( world.getBlockState( pos ) )[0] );
this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
renderer.renderStandardBlock( maBlock, pos );
@@ -186,14 +186,14 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
maBlock.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
renderer.setRenderAllFaces( false );
this.postRenderInWorld( renderer );
return true;
}
public void renderCableAt( final double thickness, final IBlockAccess world, final BlockPos pos, final BlockMolecularAssembler block, final ModelGenerator renderer, final double pull, final boolean covered )
private void renderCableAt( final double thickness, final IBlockAccess world, final BlockPos pos, final BlockMolecularAssembler block, final ModelGenerator renderer, final double pull, final boolean covered )
{
IAESprite texture = null;
@@ -242,7 +242,7 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
block.getRendererInstance().setTemporaryRenderIcon( null );
}
IAESprite getConnectedCable( final IBlockAccess world, final BlockPos pos, final EnumFacing side, final boolean covered, final ModelGenerator renderer )
private IAESprite getConnectedCable( final IBlockAccess world, final BlockPos pos, final EnumFacing side, final boolean covered, final ModelGenerator renderer )
{
final int tileYPos = pos.getY() + side.getFrontOffsetY();
if( -1 < tileYPos && tileYPos < 256 )
@@ -259,9 +259,9 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
{
if( covered )
{
return pc.getCoveredTexture( pc.getCableColor(),renderer );
return pc.getCoveredTexture( pc.getCableColor(), renderer );
}
return pc.getGlassTexture( pc.getCableColor(),renderer );
return pc.getGlassTexture( pc.getCableColor(), renderer );
}
}
}