Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -49,7 +49,7 @@ public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
@Override
public void renderInventory( final BlockCrank blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
renderer.renderAllFaces = true;
renderer.setRenderAllFaces( true );
renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
@@ -57,7 +57,7 @@ public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
renderer.renderAllFaces = false;
renderer.setRenderAllFaces( false );
}
@Override
@@ -90,19 +90,19 @@ public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glTranslated( 0.5, 0, 0.5 );
GL11.glRotatef( tile.visibleRotation, 0, 1, 0 );
GL11.glRotatef( tile.getVisibleRotation(), 0, 1, 0 );
GL11.glScalef( -1, 1, 1 );
GL11.glTranslated( -0.5, 0, -0.5 );
//tess.setTranslation( -tc.getPos().getX(), -tc.getPos().getY(), -tc.getPos().getZ() );
//tess.startDrawingQuads();
final RenderItem ri = Minecraft.getMinecraft().getRenderItem();
final ItemStack stack = new ItemStack( blk );
final IBakedModel model = ri.getItemModelMesher().getItemModel( stack );
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor( model, 1.0F, 1.0F, 1.0F, 1.0F );
/*
renderBlocks.renderAllFaces = true;
renderBlocks.blockAccess = tc.getWorld();