Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -79,19 +79,19 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
final int lumen = 14 << 20 | 14 << 4;
for( final Splotch s : tp.getDots() )
{
if( !validSides.contains( s.side ) )
if( !validSides.contains( s.getSide() ) )
{
continue;
}
if( s.lumen )
if( s.isLumen() )
{
tess.setColorOpaque_I( s.color.whiteVariant );
tess.setColorOpaque_I( s.getColor().whiteVariant );
tess.setBrightness( lumen );
}
else
{
tess.setColorOpaque_I( s.color.mediumVariant );
tess.setColorOpaque_I( s.getColor().mediumVariant );
tess.setBrightness( brightness );
}
@@ -106,13 +106,13 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
pos_x = Math.max( buffer, Math.min( 1.0 - buffer, pos_x ) );
pos_y = Math.max( buffer, Math.min( 1.0 - buffer, pos_y ) );
if( s.side == EnumFacing.SOUTH || s.side == EnumFacing.NORTH )
if( s.getSide() == EnumFacing.SOUTH || s.getSide() == EnumFacing.NORTH )
{
pos_x += x;
pos_y += y;
}
else if( s.side == EnumFacing.UP || s.side == EnumFacing.DOWN )
else if( s.getSide() == EnumFacing.UP || s.getSide() == EnumFacing.DOWN )
{
pos_x += x;
pos_y += z;
@@ -123,18 +123,18 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
pos_x += y;
pos_y += z;
}
final IAESprite ico = icoSet[s.getSeed() % icoSet.length];
final EnumFacing rs = s.side.getOpposite();
switch( s.side )
final EnumFacing rs = s.getSide().getOpposite();
switch( s.getSide() )
{
case UP:
offset = 1.0 - offset;
tess.addVertexWithUV( rs,pos_x - buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs,pos_x + buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs,pos_x + buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs,pos_x - buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
break;
case DOWN: