Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
@@ -45,8 +45,7 @@ import appeng.tile.misc.TileSkyCompass;
|
||||
public class RenderBlockSkyCompass extends BaseBlockRender<BlockSkyCompass, TileSkyCompass>
|
||||
{
|
||||
|
||||
final ModelCompass model = new ModelCompass();
|
||||
float r = 0;
|
||||
private final ModelCompass model = new ModelCompass();
|
||||
|
||||
public RenderBlockSkyCompass()
|
||||
{
|
||||
@@ -57,122 +56,121 @@ public class RenderBlockSkyCompass extends BaseBlockRender<BlockSkyCompass, Tile
|
||||
public void renderInventory( final BlockSkyCompass blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
|
||||
{
|
||||
/*
|
||||
if( type == ItemRenderType.INVENTORY )
|
||||
{
|
||||
boolean isGood = false;
|
||||
|
||||
IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
|
||||
for( int x = 0; x < inv.getSizeInventory(); x++ )
|
||||
{
|
||||
if( inv.getStackInSlot( x ) == is )
|
||||
{
|
||||
isGood = true;
|
||||
}
|
||||
}
|
||||
|
||||
if( !isGood )
|
||||
{
|
||||
type = ItemRenderType.FIRST_PERSON_MAP;
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
|
||||
if( type == ItemRenderType.ENTITY )
|
||||
{
|
||||
GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f );
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
GL11.glTranslatef( -0.25F, -1.65F, -0.19F );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
|
||||
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
GL11.glTranslatef( 0.3F, -1.65F, -0.19F );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef( 0.2F, -1.65F, -0.19F );
|
||||
}
|
||||
}
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
|
||||
{
|
||||
EntityPlayer p = Minecraft.getMinecraft().thePlayer;
|
||||
float rYaw = p.rotationYaw;
|
||||
|
||||
if( type == ItemRenderType.EQUIPPED )
|
||||
{
|
||||
p = (EntityPlayer) obj[1];
|
||||
rYaw = p.renderYawOffset;
|
||||
}
|
||||
|
||||
int x = (int) p.posX;
|
||||
int y = (int) p.posY;
|
||||
int z = (int) p.posZ;
|
||||
CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z );
|
||||
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
for( int j = 0; j < 3; j++ )
|
||||
{
|
||||
CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 );
|
||||
}
|
||||
}
|
||||
|
||||
if( cr.hasResult )
|
||||
{
|
||||
if( cr.spin )
|
||||
{
|
||||
now %= 100000;
|
||||
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
float adjustment = (float) Math.PI * 0.74f;
|
||||
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
float adjustment = (float) Math.PI * -0.74f;
|
||||
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
now %= 1000000;
|
||||
this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
now %= 100000;
|
||||
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
|
||||
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
*/
|
||||
* if( type == ItemRenderType.INVENTORY )
|
||||
* {
|
||||
* boolean isGood = false;
|
||||
* IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
|
||||
* for( int x = 0; x < inv.getSizeInventory(); x++ )
|
||||
* {
|
||||
* if( inv.getStackInSlot( x ) == is )
|
||||
* {
|
||||
* isGood = true;
|
||||
* }
|
||||
* }
|
||||
* if( !isGood )
|
||||
* {
|
||||
* type = ItemRenderType.FIRST_PERSON_MAP;
|
||||
* }
|
||||
* }
|
||||
* GL11.glEnable( GL12.GL_RESCALE_NORMAL );
|
||||
* GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
* ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
|
||||
* Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
* if( type == ItemRenderType.ENTITY )
|
||||
* {
|
||||
* GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f );
|
||||
* GL11.glScalef( 1.0F, -1F, -1F );
|
||||
* GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
* GL11.glTranslatef( -0.25F, -1.65F, -0.19F );
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
* {
|
||||
* GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f );
|
||||
* }
|
||||
* GL11.glScalef( 1.0F, -1F, -1F );
|
||||
* GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
* {
|
||||
* GL11.glTranslatef( 0.3F, -1.65F, -0.19F );
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* GL11.glTranslatef( 0.2F, -1.65F, -0.19F );
|
||||
* }
|
||||
* }
|
||||
* long now = System.currentTimeMillis();
|
||||
* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type ==
|
||||
* ItemRenderType.EQUIPPED )
|
||||
* {
|
||||
* EntityPlayer p = Minecraft.getMinecraft().thePlayer;
|
||||
* float rYaw = p.rotationYaw;
|
||||
* if( type == ItemRenderType.EQUIPPED )
|
||||
* {
|
||||
* p = (EntityPlayer) obj[1];
|
||||
* rYaw = p.renderYawOffset;
|
||||
* }
|
||||
* int x = (int) p.posX;
|
||||
* int y = (int) p.posY;
|
||||
* int z = (int) p.posZ;
|
||||
* CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z );
|
||||
* for( int i = 0; i < 3; i++ )
|
||||
* {
|
||||
* for( int j = 0; j < 3; j++ )
|
||||
* {
|
||||
* CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 );
|
||||
* }
|
||||
* }
|
||||
* if( cr.isValidResult() )
|
||||
* {
|
||||
* if( cr.isSpin() )
|
||||
* {
|
||||
* now %= 100000;
|
||||
* this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
* {
|
||||
* <<<<<<< HEAD
|
||||
* float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
* float adjustment = (float) Math.PI * 0.74f;
|
||||
* this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
* float adjustment = (float) Math.PI * -0.74f;
|
||||
* this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
|
||||
* =======
|
||||
* final float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
* final float adjustment = (float) Math.PI * 0.74f;
|
||||
* this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) );
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* final float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
* final float adjustment = (float) Math.PI * -0.74f;
|
||||
* this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) );
|
||||
* >>>>>>> 500fc47... Reduces visibility of internal fields/methods
|
||||
* }
|
||||
* }
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* now %= 1000000;
|
||||
* this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
|
||||
* }
|
||||
* }
|
||||
* else
|
||||
* {
|
||||
* now %= 100000;
|
||||
* this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
|
||||
* }
|
||||
* GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
* GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
*/
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -213,23 +211,23 @@ public class RenderBlockSkyCompass extends BaseBlockRender<BlockSkyCompass, Tile
|
||||
if( skyCompass.getForward() == EnumFacing.UP || skyCompass.getForward() == EnumFacing.DOWN )
|
||||
{
|
||||
final BlockPos compassPos = skyCompass.getPos();
|
||||
cr = CompassManager.INSTANCE.getCompassDirection( 0, compassPos.getX(), compassPos.getY(), compassPos.getZ());
|
||||
cr = CompassManager.INSTANCE.getCompassDirection( 0, compassPos.getX(), compassPos.getY(), compassPos.getZ() );
|
||||
}
|
||||
else
|
||||
{
|
||||
cr = new CompassResult( false, true, 0 );
|
||||
}
|
||||
|
||||
if( cr.hasResult )
|
||||
if( cr.isValidResult() )
|
||||
{
|
||||
if( cr.spin )
|
||||
if( cr.isSpin() )
|
||||
{
|
||||
now %= 100000;
|
||||
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
this.model.renderAll( (float) ( skyCompass.getForward() == EnumFacing.DOWN ? this.flipidiy( cr.rad ) : cr.rad ) );
|
||||
this.model.renderAll( (float) ( skyCompass.getForward() == EnumFacing.DOWN ? this.flipidiy( cr.getRad() ) : cr.getRad() ) );
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user