Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
@@ -47,10 +47,10 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
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@Override
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public void renderInventory( final BlockDrive block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.White.getIcon();
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renderer.setOverrideBlockTexture( ExtraBlockTextures.White.getIcon() );
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this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
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renderer.overrideBlockTexture = null;
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renderer.setOverrideBlockTexture( null );
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super.renderInventory( block, is, renderer, type, obj );
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}
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@@ -219,40 +219,40 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
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switch( forward.getFrontOffsetX() + forward.getFrontOffsetY() * 2 + forward.getFrontOffsetZ() * 3 )
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{
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case 1:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case -1:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case -2:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case 2:
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case 3:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u4, v4 );
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break;
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case -3:
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u4, v4 );
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break;
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}
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@@ -303,47 +303,47 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
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switch( forward.getFrontOffsetX() + forward.getFrontOffsetY() * 2 + forward.getFrontOffsetZ() * 3 )
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{
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case 1:
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renderer.addVertexWithUV( forward, x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward, x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case -1:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case -2:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case 2:
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMinZ(), u4, v4 );
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break;
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case 3:
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u4, v4 );
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break;
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case -3:
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u1, v1 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMinX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u2, v2 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMaxY(), z + renderer.getRenderMaxZ(), u3, v3 );
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renderer.addVertexWithUV( forward,x + renderer.getRenderMaxX(), y + renderer.getRenderMinY(), z + renderer.getRenderMaxZ(), u4, v4 );
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break;
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}
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}
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}
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}
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renderer.overrideBlockTexture = null;
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renderer.setOverrideBlockTexture( null );
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return result;
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}
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}
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Block a user