Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -53,13 +53,13 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
public void renderInventory( final BlockChest block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
renderer.setBrightness( 0 );
renderer.overrideBlockTexture = ExtraBlockTextures.White.getIcon();
renderer.setOverrideBlockTexture( ExtraBlockTextures.White.getIcon() );
this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
renderer.setOverrideBlockTexture( ExtraBlockTextures.MEChest.getIcon() );
this.renderInvBlock( EnumSet.of( AEPartLocation.UP ), block, is, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
renderer.overrideBlockTexture = null;
renderer.setOverrideBlockTexture( null );
super.renderInventory( block, is, renderer, type, obj );
}
@@ -179,7 +179,7 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
this.renderFace( pos, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
}
renderer.overrideBlockTexture = null;
renderer.setOverrideBlockTexture( null );
this.postRenderInWorld( renderer );
return result;