Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -47,13 +47,13 @@ public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurit
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@Override
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public void renderInventory( final BlockSecurity block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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renderer.setOverrideBlockTexture( ExtraBlockTextures.getMissing() );
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this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
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renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
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renderer.setOverrideBlockTexture( ExtraBlockTextures.MEChest.getIcon() );
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this.renderInvBlock( EnumSet.of( AEPartLocation.UP ), block, is, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.overrideBlockTexture = null;
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renderer.setOverrideBlockTexture( null );
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super.renderInventory( block, is, renderer, type, obj );
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}
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@@ -93,7 +93,7 @@ public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurit
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this.renderFace( pos, imb, ico, renderer, up );
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}
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renderer.overrideBlockTexture = null;
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renderer.setOverrideBlockTexture( null );
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this.postRenderInWorld( renderer );
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return result;
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