Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -32,10 +32,9 @@ import appeng.entity.EntityFloatingItem;
public class AssemblerFX extends EntityFX
{
final IAEItemStack item;
final EntityFloatingItem fi;
final float speed;
float time = 0;
private final EntityFloatingItem fi;
private final float speed;
private float time = 0;
public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is )
{
@@ -43,7 +42,6 @@ public class AssemblerFX extends EntityFX
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
this.item = is;
this.speed = speed;
this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
w.spawnEntityInWorld( this.fi );