Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
@@ -32,10 +32,9 @@ import appeng.entity.EntityFloatingItem;
|
||||
public class AssemblerFX extends EntityFX
|
||||
{
|
||||
|
||||
final IAEItemStack item;
|
||||
final EntityFloatingItem fi;
|
||||
final float speed;
|
||||
float time = 0;
|
||||
private final EntityFloatingItem fi;
|
||||
private final float speed;
|
||||
private float time = 0;
|
||||
|
||||
public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is )
|
||||
{
|
||||
@@ -43,7 +42,6 @@ public class AssemblerFX extends EntityFX
|
||||
this.motionX = 0;
|
||||
this.motionY = 0;
|
||||
this.motionZ = 0;
|
||||
this.item = is;
|
||||
this.speed = speed;
|
||||
this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
|
||||
w.spawnEntityInWorld( this.fi );
|
||||
|
||||
Reference in New Issue
Block a user