Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -28,9 +28,9 @@ public class LightningArcFX extends LightningFX
{
private static final Random RANDOM_GENERATOR = new Random();
final double rx;
final double ry;
final double rz;
private final double rx;
private final double ry;
private final double rz;
public LightningArcFX( final World w, final double x, final double y, final double z, final double ex, final double ey, final double ez, final double r, final double g, final double b )
{
@@ -47,17 +47,19 @@ public class LightningArcFX extends LightningFX
@Override
protected void regen()
{
final double i = 1.0 / ( this.steps - 1 );
final double i = 1.0 / ( this.getSteps() - 1 );
final double lastDirectionX = this.rx * i;
final double lastDirectionY = this.ry * i;
final double lastDirectionZ = this.rz * i;
final double len = Math.sqrt( lastDirectionX * lastDirectionX + lastDirectionY * lastDirectionY + lastDirectionZ * lastDirectionZ );
for( int s = 0; s < this.steps; s++ )
for( int s = 0; s < this.getSteps(); s++ )
{
this.Steps[s][0] = ( lastDirectionX + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
this.Steps[s][1] = ( lastDirectionY + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
this.Steps[s][2] = ( lastDirectionZ + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
final double[][] localSteps = this.getPrecomputedSteps();
localSteps[s][0] = ( lastDirectionX + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
localSteps[s][1] = ( lastDirectionY + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
localSteps[s][2] = ( lastDirectionZ + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
}
}
}