Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -36,8 +36,8 @@ import appeng.helpers.IContainerCraftingPacket;
public class SlotPatternTerm extends SlotCraftingTerm
{
final int groupNum;
final IOptionalSlotHost host;
private final int groupNum;
private final IOptionalSlotHost host;
public SlotPatternTerm( final EntityPlayer player, final BaseActionSource mySrc, final IEnergySource energySrc, final IStorageMonitorable storage, final IInventory cMatrix, final IInventory secondMatrix, final IInventory output, final int x, final int y, final IOptionalSlotHost h, final int groupNumber, final IContainerCraftingPacket c )
{
@@ -49,7 +49,7 @@ public class SlotPatternTerm extends SlotCraftingTerm
public AppEngPacket getRequest( final boolean shift ) throws IOException
{
return new PacketPatternSlot( this.pattern, AEApi.instance().storage().createItemStack( this.getStack() ), shift );
return new PacketPatternSlot( this.getPattern(), AEApi.instance().storage().createItemStack( this.getStack() ), shift );
}
@Override