Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -42,7 +42,7 @@ public class CraftingTreeNode
{
// what slot!
final int slot;
private final int slot;
private final CraftingJob job;
private final IItemList<IAEItemStack> used = AEApi.instance().storage().createItemList();
// parent node.
@@ -54,10 +54,10 @@ public class CraftingTreeNode
private final ArrayList<CraftingTreeProcess> nodes = new ArrayList<CraftingTreeProcess>();
private int bytes = 0;
private boolean canEmit = false;
private boolean cannotUse = false;
private long missing = 0;
private long howManyEmitted = 0;
private boolean exhausted = false;
private boolean sim;
public CraftingTreeNode( final ICraftingGrid cc, final CraftingJob job, final IAEItemStack wat, final CraftingTreeProcess par, final int slot, final int depth )
@@ -116,14 +116,14 @@ public class CraftingTreeNode
return this.parent.notRecursive( details );
}
public IAEItemStack request( final MECraftingInventory inv, long l, final BaseActionSource src ) throws CraftBranchFailure, InterruptedException
IAEItemStack request( final MECraftingInventory inv, long l, final BaseActionSource src ) throws CraftBranchFailure, InterruptedException
{
this.job.handlePausing();
final List<IAEItemStack> thingsUsed = new LinkedList<IAEItemStack>();
this.what.setStackSize( l );
if( this.slot >= 0 && this.parent != null && this.parent.details.isCraftable() )
if( this.getSlot() >= 0 && this.parent != null && this.parent.details.isCraftable() )
{
final Collection<IAEItemStack> itemList;
final IItemList<IAEItemStack> inventoryList = inv.getItemList();
@@ -146,7 +146,7 @@ public class CraftingTreeNode
for( IAEItemStack fuzz : itemList )
{
if( this.parent.details.isValidItemForSlot( this.slot, fuzz.getItemStack(), this.world ) )
if( this.parent.details.isValidItemForSlot( this.getSlot(), fuzz.getItemStack(), this.world ) )
{
fuzz = fuzz.copy();
fuzz.setStackSize( l );
@@ -308,7 +308,7 @@ public class CraftingTreeNode
throw new CraftBranchFailure( this.what, l );
}
public void dive( final CraftingJob job )
void dive( final CraftingJob job )
{
if( this.missing > 0 )
{
@@ -324,14 +324,14 @@ public class CraftingTreeNode
}
}
public IAEItemStack getStack( final long size )
IAEItemStack getStack( final long size )
{
final IAEItemStack is = this.what.copy();
is.setStackSize( size );
return is;
}
public void setSimulate()
void setSimulate()
{
this.sim = true;
this.missing = 0;
@@ -372,7 +372,7 @@ public class CraftingTreeNode
}
}
public void getPlan( final IItemList<IAEItemStack> plan )
void getPlan( final IItemList<IAEItemStack> plan )
{
if( this.missing > 0 )
{
@@ -398,4 +398,9 @@ public class CraftingTreeNode
pro.getPlan( plan );
}
}
int getSlot()
{
return this.slot;
}
}