Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -43,17 +43,17 @@ import appeng.util.Platform;
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public class CraftingTreeProcess
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{
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final CraftingTreeNode parent;
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private final CraftingTreeNode parent;
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final ICraftingPatternDetails details;
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final CraftingJob job;
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final Map<CraftingTreeNode, Long> nodes = new HashMap<CraftingTreeNode, Long>();
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private final CraftingJob job;
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private final Map<CraftingTreeNode, Long> nodes = new HashMap<CraftingTreeNode, Long>();
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private final int depth;
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public boolean possible = true;
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World world;
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long crafts = 0;
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boolean containerItems;
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boolean limitQty;
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boolean fullSimulation;
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boolean possible = true;
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private World world;
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private long crafts = 0;
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private boolean containerItems;
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private boolean limitQty;
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private boolean fullSimulation;
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private long bytes = 0;
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public CraftingTreeProcess( final ICraftingGrid cc, final CraftingJob job, final ICraftingPatternDetails details, final CraftingTreeNode craftingTreeNode, final int depth )
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@@ -169,7 +169,7 @@ public class CraftingTreeProcess
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}
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}
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public boolean notRecursive( final ICraftingPatternDetails details )
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boolean notRecursive( final ICraftingPatternDetails details )
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{
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return this.parent == null || this.parent.notRecursive( details );
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}
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@@ -183,7 +183,7 @@ public class CraftingTreeProcess
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return ( remaining / stackSize ) + ( remaining % stackSize != 0 ? 1 : 0 );
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}
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public void request( final MECraftingInventory inv, final long i, final BaseActionSource src ) throws CraftBranchFailure, InterruptedException
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void request( final MECraftingInventory inv, final long i, final BaseActionSource src ) throws CraftBranchFailure, InterruptedException
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{
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this.job.handlePausing();
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@@ -196,7 +196,7 @@ public class CraftingTreeProcess
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final IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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final IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
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ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
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ic.setInventorySlotContents( entry.getKey().getSlot(), stack.getItemStack() );
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}
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.world ), this.details.getOutput( ic, this.world ), ic );
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@@ -248,7 +248,7 @@ public class CraftingTreeProcess
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this.crafts += i;
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}
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public void dive( final CraftingJob job )
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void dive( final CraftingJob job )
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{
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job.addTask( this.getAmountCrafted( this.parent.getStack( 1 ) ), this.crafts, this.details, this.depth );
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for( final CraftingTreeNode pro : this.nodes.keySet() )
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@@ -285,7 +285,7 @@ public class CraftingTreeProcess
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throw new IllegalStateException( "Crafting Tree construction failed." );
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}
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public void setSimulate()
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void setSimulate()
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{
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this.crafts = 0;
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this.bytes = 0;
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@@ -296,7 +296,7 @@ public class CraftingTreeProcess
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}
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}
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public void setJob( final MECraftingInventory storage, final CraftingCPUCluster craftingCPUCluster, final BaseActionSource src ) throws CraftBranchFailure
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void setJob( final MECraftingInventory storage, final CraftingCPUCluster craftingCPUCluster, final BaseActionSource src ) throws CraftBranchFailure
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{
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craftingCPUCluster.addCrafting( this.details, this.crafts );
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@@ -306,7 +306,7 @@ public class CraftingTreeProcess
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}
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}
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public void getPlan( final IItemList<IAEItemStack> plan )
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void getPlan( final IItemList<IAEItemStack> plan )
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{
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for( IAEItemStack i : this.details.getOutputs() )
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{
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