Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -36,10 +36,10 @@ import appeng.util.Platform;
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public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBox
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{
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int size = 3;
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ItemStack is = null;
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int countdown = 20 * 10;
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EntityPlayer who;
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private int size = 3;
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private ItemStack is = null;
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private int countdown = 20 * 10;
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private EntityPlayer who = null;
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@TileEvent( TileEventType.TICK )
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public void onTickEvent()
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@@ -63,7 +63,7 @@ public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBo
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}
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}
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void spawn()
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private void spawn()
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{
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this.worldObj.setBlockToAir( this.pos );
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@@ -85,7 +85,7 @@ public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBo
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}
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}
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public void click( final EntityPlayer player )
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void click( final EntityPlayer player )
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{
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if( Platform.isServer() )
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{
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