Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -36,10 +36,10 @@ import appeng.util.Platform;
public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBox
{
int size = 3;
ItemStack is = null;
int countdown = 20 * 10;
EntityPlayer who;
private int size = 3;
private ItemStack is = null;
private int countdown = 20 * 10;
private EntityPlayer who = null;
@TileEvent( TileEventType.TICK )
public void onTickEvent()
@@ -63,7 +63,7 @@ public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBo
}
}
void spawn()
private void spawn()
{
this.worldObj.setBlockToAir( this.pos );
@@ -85,7 +85,7 @@ public class TileCubeGenerator extends AEBaseTile implements IUpdatePlayerListBo
}
}
public void click( final EntityPlayer player )
void click( final EntityPlayer player )
{
if( Platform.isServer() )
{