Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent f054bd699b
commit e94a0cfccf
497 changed files with 7865 additions and 6908 deletions
@@ -19,8 +19,7 @@
package appeng.entity;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderEntityItem;
@@ -30,21 +29,17 @@ import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly( Side.CLIENT )
public class RenderFloatingItem extends RenderEntityItem
{
public static DoubleBuffer buffer = ByteBuffer.allocateDirect( 8 * 4 ).asDoubleBuffer();
public RenderFloatingItem( final RenderManager manager)
public RenderFloatingItem( final RenderManager manager )
{
super(manager,Minecraft.getMinecraft().getRenderItem());
super( manager, Minecraft.getMinecraft().getRenderItem() );
this.shadowOpaque = 0.0F;
}
@Override
public void doRender(
final Entity entityItem,
@@ -57,7 +52,7 @@ public class RenderFloatingItem extends RenderEntityItem
if( entityItem instanceof EntityFloatingItem )
{
final EntityFloatingItem efi = (EntityFloatingItem) entityItem;
if( efi.progress > 0.0 )
if( efi.getProgress() > 0.0 )
{
GL11.glPushMatrix();